Requires Zandronum 3.0 or GZDoom
Discription:
Heres yet another RPG mod. The idea started about a year ago when playing through the doomRPG/DoomRLarsenal combo with a friend on GZDoom, lag was making me wish there were a alternative on zandronum. SO i decided to make one, as time went on it grew into its own thing. my own design ideas and liberties being taken. i set out with two goals. 1 was to keep menu screens to a minimum, nothings worse than leveling up mid firefight and not being able to allocate your points, and very few moments like this exsist in invasion. 2 was to have a sense of persistence, which only Zandronums database functions would allow.
Gameplay Instructions:
Nothing else is required, however the SKulltag_data.pk3 and Skulltag_actors.PK3 Are needed for the invasion patch, Most invasion wads need those anyway so no big deal.
PLEASE SET A DATABASE FILE (Zandonum only)
To do this open the console and Type in "databasefile <whateverfilenamehere>" in order to save your character data. if no file exsists zandronum will automatically create a file of the specified name. you should only need to do this once.
There should be a new options menu for this mod with several settings.
An ID number because the database saves your character data with your username combined with this. I couldn't get the account systems working and wanting something more self contained anyway. think of this as an account password, you should never tell anyone this.
Theres an option to disable the database features entirely.
And lastly the player scale setting. When this is enabled monsters scale based on the average level of all the players in the game instead of based on map number.
Theres also a few new keybindings for your spell functions so be sure to set those.
Note: this mod works perfectly fine in GZDoom however the database functionality wont work, make sure to turn off the database functionality in the options if using GZDoom.
Features:
A simple hands free leveling system, want to get stronger but never see a damn stats menu?
A Custom hud based off the PS1 port of doom, its simple And clean.
A New arsenal of weapons.
Worried about having to cycle through all the weapons? Dont! Ive added slot specific weapon limits, 2 Pistol slots, 4 Primary weapon slots and 2 Power weapon slots.
5 Stats, Vitality, Attack, Arcane, Strength and speed.
Can Save your characters via the database! want to take your same character from doom 1 to doom 2? Or you just want to pick up at what level you and your friend were at last time you guys played.
Enemies can get swapped out for more difficult versions the further you get, its all based on map number.
A new Magic system to use alongside weapons. many more spells are sure to come in the future.
Supports invasion!!! (With Patch)
Screenshots:
Spoiler:Credits:
Spoiler:Links:
RECOMMENDED Stable Dropbox PK3
Monster Pack (make sure this loads after the rpg mod) PK3
Github link
Invasion Patch (Load after RPG PK3 file, Dont load with monster pack. Dont be an idiot and try to run this in GZDoom.)
Another note, If anyone can share any weapons/monsters/item sprites or sound effects, or just want to help me with code id be happy, id take any help no matter how small or big. this mods a bit large for one person to handle.