Monkey's RPG Mod Beta 0.31 [WIP]

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monkeybtm6
Posts: 115
Joined: Thu Dec 18, 2014 9:03 pm

Re: Monkey's RPG Mod Beta 0.30 [WIP]

Post by monkeybtm6 »

0.30 Changelog
Fixed bug where tech pistol wasnt being saved to database.
added randomness back to all projectiles, plasma guns and rocket launchers should not suck anymore.
Added a few new forms of armor.
Put Randomized weapon damage back.
Put Rifle type, Energy type and Shotgun type primary weapons on seperate quick select keys.
Added new weapon, Unmaker (Doom64).
Plasma dynamic spawner added.
Lowered health enemies gain through leveling.
Lowered player damage increase through leveling.
Changed the weapon slot full messages.
Added character load menu.
Added Cvar, "MRPG_SAVEWEAPONS", if set to false stats are saved to the database but weapons are not.
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monkeybtm6
Posts: 115
Joined: Thu Dec 18, 2014 9:03 pm

Re: Monkey's RPG Mod Beta 0.31 [WIP]

Post by monkeybtm6 »

Been a while hasnt it? well just updated to 0.31, ill call it the VFX update since its a lot of visual effects thats been added, among many balance changes to the mod and the monster pack.

Changelog
0.31
Added some effects to some textures.
Tweaked rate shotgunguy drops shotguns.
Added recoil effects.
Changed the character loading menu script a bit to fix some issues.
Changed how strength stat works.
Changed how you increase agility.
Added new spell, Haste.
Added new spell, Baron Fire.
Added option for "MRPG_SAVEWEAPONS".
When dropping weapons ammo in their magazines is given back.
Added tech pistol reload animation.
Lowered chances of autoshotguns spawning.
Added Shell casing effects.
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monkeybtm6
Posts: 115
Joined: Thu Dec 18, 2014 9:03 pm

Re: Monkey's RPG Mod Beta 0.31 [WIP]

Post by monkeybtm6 »

So im planning on returning to this soon with a new update, but planning on overhauling a lot of aspects, Changing that magic system to something that doesn't suck, maybe persistent inventory items that require mana/energy to use? Any way to make inventory items that don't get consumed?
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goanna678
Posts: 41
Joined: Sat May 28, 2016 8:35 pm

Re: Monkey's RPG Mod Beta 0.31 [WIP]

Post by goanna678 »

can you add a weapon randomizer?
(like stats, sounds and (maybe?) weapon look)
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monkeybtm6
Posts: 115
Joined: Thu Dec 18, 2014 9:03 pm

Re: Monkey's RPG Mod Beta 0.31 [WIP]

Post by monkeybtm6 »

As of now development of this mod has ceased, i have started over with a new mod in a similar vain, all attention will now go toward that other project, this mods source will still be available on github.

I look forward to releasing a new RPG mod in the near future, one thats hopefully way more polished than this.

(could any moderators move this to the dead projects forum?)
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