GZDoom discussion (Version 2.3.1 released 2016/jan/7)

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Re: GZDoom discussion (Version 2.3.1 released 2016/jan/7)

Postby Graf Zahl » Sat Jun 09, 2018 10:31 am

To really notice some difference you need a map that actually spends some time rendering. Any vanilla compatible map just never will render enough stuff to show an improvement.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany


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