[Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

[Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by YukiHerz »

This mod got half aborted after being worked on without serious intentions, i guess if it counts more as a resource of how to not do things then it should be moved to resources instead, but i guess it's best to let moderators decide that.

https://www.dropbox.com/s/1sybuza54lfsn ... 6.pk3?dl=0

Credits to:
-ID Software.
-Raven Software.
-Neccronixis.
-The Zombie Killer.
-Uncle Mac.

Sorry for the dumblooking post and thread, but it's very late and this laptop is very bad.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by Captain J »

Looks plainsmoothneatandinterestingd4mod you made there. It's like i said, plain and fun to play so... Yeah. It's not so annoying!
Spoiler: I know this mod is just for fun, but can i tell you some gripes? They're of course, just for fun.
That's it. Except these, I really loving the plasma rifle and newly added puff effects. So, great work!
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by YukiHerz »

Noted, just for fun.

Will also update when i get the chance, just for fun.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by Captain J »

thank you for understanding, just for fun!
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by YukiHerz »

Updated according to Captain J's notes, just for fun.

The Hellshot now has only one fire mode (a ripper projectile), just for fun, may be unbalanced, but it was fun.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by Captain J »

Thank you so much for understanding me, just for fun! And it was fun indeed, just for fu... Okay, i'll stop this.

Anyway the some awkward features still remains. Hellshot's projectile leaves REALLY BIG scorch and vortex rifle and gauss cannon does not have decal, just like that.

Also one more thing, i can't use the fists in this mod. Intentional?
shotfan
Posts: 439
Joined: Tue Mar 22, 2016 1:21 pm
Location: E3M1

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by shotfan »

Captain J wrote:(...)- Hellshot's muzzle flash and puff is all red, but the projectile of its have orange color. Yet it has blue plasma decal. (...)
Congratulations HazeBandicoot, you are probably the first whom ported this weapon to old Doom! Needless to say, I will also test it out later!...

(wait for it...)

...Just for fun.

:mrgreen:
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by YukiHerz »

Updated the file for fun, hopefully the last update.

-Fists are not included, your pistol has infinite ammo.
-Fixed some crappy code that i hope no one saw.
-Gave a fitting decal to the hellshot projectile, now the hellshot uses 5 rocket fuel units (vanilla doom rocket ammo).
-Gave the vortex rifle and gauss cannon decals.
-Minor fixes.

Remember to have fun.
shotfan
Posts: 439
Joined: Tue Mar 22, 2016 1:21 pm
Location: E3M1

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by shotfan »

Alright, here go my notes:

- Potential oversight: The only way to switch to fists is getting a berserk pack. And after you select another weapon after berserk's forced fist "unholster", you cannot do it again on will.
- Gauss Cannon uses more cells per shot than BFG9000, despite being weaker. Mistake?
- Vortex Rifle is too weak - it cannot even one-shot an Imp!
- Likewise with Repeater - not really worth using over HAR.
- And Lightning Gun is missing, but there is another weapon to make up for its absence...
- Hellshot is finally in classic Doom, and it is awesome! These elegant red bolts go through enemies like hot knife through butter! No to mention, that animated 1st person view sprite is enticing! I really like it to use it just for fun! (But I would cut down the ammo consumption to 2 rockets per shot)
- The Plasmagun is the best! Its bolts look MUCH better than the original ones. Now they are just like they should be! Great job!
EDIT: Because C-C-COMBO BREAKING IS NOT ALLOWED
Last edited by shotfan on Wed Aug 10, 2016 7:06 am, edited 2 times in total.
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [Released for fun]Ohnonotyetanotheroneofthosedamnd4mods

Post by YukiHerz »

Noted, if i ever decide to update again, for fun obv.
Locked

Return to “Abandoned/Dead Projects”