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Re: IMPatience

Posted: Tue May 24, 2016 2:00 am
by HexenMapper
Updated: now 18 maps! OP link is updated (Impatience_37.rar)

New Marines introduced: BFG marine, Sawmarine

EDIT: Some fixes after playtesting, OP link updated (Impatience_38.rar)

Re: IMPatience

Posted: Mon May 30, 2016 7:18 am
by HexenMapper
Updated: 19th map added

Difficulty on Map 8 and Map 13 fixed

Player health now resets to 60 on map start.

Re: IMPatience

Posted: Thu Jun 09, 2016 2:55 am
by HexenMapper
Updated: 20th and 21st maps added. OP link updated

Thanks to all those who nominated for a caco as well! Glad you guys are enjoying this

Re: IMPatience

Posted: Fri Jul 15, 2016 3:02 pm
by HexenMapper
Reviewed by Mr Icarus in his doom mod madness series:


Re: IMPatience

Posted: Mon Aug 22, 2016 7:25 pm
by TerryWADArchive
This is a really fun mod, I would be glad to help you out with this if you want.

Re: IMPatience

Posted: Tue Aug 23, 2016 1:06 am
by HexenMapper
TerryWADArchive wrote:This is a really fun mod, I would be glad to help you out with this if you want.
That would be great, you can find the instructions on page 2 for converting levels to IMPatience. MAP22 is the next map that needs to be done. There's a google document that shows which maps go where. So MAP22 will be Doom 1 E2M2.

I'm not currently working on this project, but I was given a lot of great ideas from the doom mod madness youtube clip. I would really like to implement the player being able to leap forwards, inflict more damage, and have a longer melee reach. Also I would like to upgrade the fireball at some stage too. Anything to encourage the player to use normal imp abilities over weapons. I will hopefully get around to doing that at some stage, but feel free to experiment in those areas as well if you like. The extra abilities should be slowly drip fed in, one at a time. I would probably introduce the leap around the same time the doomguy marine gets his plasma gun. And perhaps the extra meleedamage about the same time doomguy respawns with the SSG. Should be enough damage to kill the doom guy in 1 or 2 hits.

Re: IMPatience

Posted: Sun Aug 05, 2018 6:28 pm
by Cacoguard
I think a "make an ally move" command should exist, because is a bit annoying to kill/noclip other monsters

good mod, btw

Re: IMPatience

Posted: Sun Aug 05, 2018 8:25 pm
by AvzinElkein
I can't wait to see how you improve on this mod.

Re: IMPatience

Posted: Sun Aug 05, 2018 9:14 pm
by wildweasel
You realize this thread got bumped from 2016, right? :?

Re: IMPatience

Posted: Mon Aug 06, 2018 4:04 am
by HexenMapper
Screams

How is this alive!?

Yes unfortunately I have not worked on this for a few years... I am no whiz when it comes to DECORATE / ACS so I'm not sure if I could do justice to many of the changes I would like to make - PLUS - I'm pretty busy doing other, more music-related projects these days 8-)

Re: IMPatience

Posted: Mon Aug 06, 2018 6:53 am
by AvzinElkein
HexenMapper wrote:Screams

How is this alive!?

Yes unfortunately I have not worked on this for a few years... I am no whiz when it comes to DECORATE / ACS so I'm not sure if I could do justice to many of the changes I would like to make - PLUS - I'm pretty busy doing other, more music-related projects these days 8-)
Even worse: GZDoom now seems to use ZScript instead of ACS/DECORATE.

Re: IMPatience

Posted: Mon Aug 06, 2018 7:28 am
by Rachael
AvzinElkein wrote:Even worse: GZDoom now seems to use ZScript instead of ACS/DECORATE.
Even worse: You literally have no fucking clue what you are talking about, and seem to revel in your ignorance.

Trust me, ignorance is not a trait that should be celebrated. It's shameful to look like this.