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Re: doom-multi-core--redone-source-port engine

PostPosted: Wed May 04, 2016 8:24 am
by rising fenix
sorry guys link is fixed i dont know why it was broken all a sudden thanks
http://bit.ly/1X8uQ7O

Re: doom-multi-core--redone-source-port engine

PostPosted: Wed May 04, 2016 8:26 am
by The Zombie Killer
for the curious, the bitly leads to http://www.moddb.com/mods/future-doom

also I don't know why the author bothered posting screenshots, they don't exactly show off the benefits one would get from multicore support.

Re: doom-multi-core--redone-source-port engine

PostPosted: Wed May 04, 2016 9:57 am
by _mental_
Watched one video, saw version g2.1.1 in console... Screenshots have even the same time stamp as 2.1.1 built by Graf... Is it just a coincidence? :shock:

Re: doom-multi-core--redone-source-port engine

PostPosted: Wed May 04, 2016 10:30 am
by Caligari87
Some of the comments on the ModDB page actually think this is legitimate.

8-)

Re: doom-multi-core--redone-source-port engine

PostPosted: Wed May 04, 2016 4:17 pm
by Marisa Kirisame
What manner of inanity is this?

Re: doom-multi-core--redone-source-port engine

PostPosted: Wed May 04, 2016 5:06 pm
by Graf Zahl
_mental_ wrote:Watched one video, saw version g2.1.1 in console... Screenshots have even the same time stamp as 2.1.1 built by Graf... Is it just a coincidence? :shock:



JUst a note: That dude got banned at Doomworld for posting this shit and weaseling around when asked for some concrete information.
If you ask me, this is utter bullshit.

Re: doom-multi-core--redone-source-port engine

PostPosted: Wed May 04, 2016 5:13 pm
by wildweasel
Graf Zahl wrote:JUst a note: That dude got banned at Doomworld for posting this shit and weaseling around when asked for some concrete information.
If you ask me, this is utter bullshit.

Yeah there's really nothing to gain from leaving this open. Now if only something similar could happen over at ModDB.

...who am I kidding? ModDB doesn't care.