doom-multi-core--redone-source-port engine

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Re: doom-multi-core--redone-source-port engine

Postby rising fenix » Wed May 04, 2016 8:24 am

sorry guys link is fixed i dont know why it was broken all a sudden thanks
http://bit.ly/1X8uQ7O
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Re: doom-multi-core--redone-source-port engine

Postby The Zombie Killer » Wed May 04, 2016 8:26 am

for the curious, the bitly leads to http://www.moddb.com/mods/future-doom

also I don't know why the author bothered posting screenshots, they don't exactly show off the benefits one would get from multicore support.
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Re: doom-multi-core--redone-source-port engine

Postby _mental_ » Wed May 04, 2016 9:57 am

Watched one video, saw version g2.1.1 in console... Screenshots have even the same time stamp as 2.1.1 built by Graf... Is it just a coincidence? :shock:
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Re: doom-multi-core--redone-source-port engine

Postby Caligari87 » Wed May 04, 2016 10:30 am

Some of the comments on the ModDB page actually think this is legitimate.

8-)
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Re: doom-multi-core--redone-source-port engine

Postby Marisa Kirisame » Wed May 04, 2016 4:17 pm

What manner of inanity is this?
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Re: doom-multi-core--redone-source-port engine

Postby Graf Zahl » Wed May 04, 2016 5:06 pm

_mental_ wrote:Watched one video, saw version g2.1.1 in console... Screenshots have even the same time stamp as 2.1.1 built by Graf... Is it just a coincidence? :shock:



JUst a note: That dude got banned at Doomworld for posting this shit and weaseling around when asked for some concrete information.
If you ask me, this is utter bullshit.
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Re: doom-multi-core--redone-source-port engine

Postby wildweasel » Wed May 04, 2016 5:13 pm

Graf Zahl wrote:JUst a note: That dude got banned at Doomworld for posting this shit and weaseling around when asked for some concrete information.
If you ask me, this is utter bullshit.

Yeah there's really nothing to gain from leaving this open. Now if only something similar could happen over at ModDB.

...who am I kidding? ModDB doesn't care.
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