doom-multi-core--redone-source-port engine

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Re: doom-multi-core--redone-source-port engine

Postby leileilol » Mon May 02, 2016 11:13 pm

so a delusional batch lamer kiddie then?

I remember getting condescended and berated by one author of a 'pc museum emulator' that was just batch files wrapped around an older PC emulator someone else made and copyrighted software with a pretentious mame-wannabe presentation with echo commands. fun stuff...and that was just last month.


Batch delusion not a new thing either - remember the "Mario! we're different because we use a ! in our title nintendo cant get us" shareware game that was conning people over a batch+repack of someone elses' freeware 64kb leaked beta techdemo? (note: this is not Dave Sharpless' Mario VGA)
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Re: doom-multi-core--redone-source-port engine

Postby Accensus » Mon May 02, 2016 11:20 pm

First time I'm hearing of this, actually. Batch delusion is also new to me, but I have a feeling I know what it means.

(Note: To the moderators afraid of heavy derailment - I don't believe this can get any more derailed than it currently is. I don't wanna be entering a conflict, though, so notify me if things start to get out of hand.)
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Re: doom-multi-core--redone-source-port engine

Postby merlin86 » Tue May 03, 2016 12:38 am

Just for curiosity : how can you call the videos you posted on moddb "benchmarks" without showing some "task manager"-like software which shows before and after using your source port showing the different use of cpus cores / optimization ? Just a observation...
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Re: doom-multi-core--redone-source-port engine

Postby Jaxxoon R » Tue May 03, 2016 3:09 am

Oh no, not again!
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Re: doom-multi-core--redone-source-port engine

Postby Tormentor667 » Tue May 03, 2016 3:51 am

Couldn't resist
Image
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Re: doom-multi-core--redone-source-port engine

Postby CWolf » Tue May 03, 2016 4:10 am

The heck did I just read right now? JESUS!

Also does Zdoom Forums have their own Post Hell?

On other note: HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALP!!!!
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Re: doom-multi-core--redone-source-port engine

Postby Accensus » Tue May 03, 2016 4:19 am

I detect an imminent thread closure due to boss-tier spamming, so, before that happens, I wanna say that I saw the guy's youtube channel and for some reason I can't seem to match his vocal explanations with the text ones here. It's like another person made this thread. I'm more worried about the author than the content he posts. He does seem serious, though seeing the majority of his vids are somewhat nutty, like the mortal kombat fly one, I'd say this could all be a big and late April Fools Day thread.

EDIT: I'll gladly maintain a Post Hell forum. :twisted:
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Re: doom-multi-core--redone-source-port engine

Postby Ozymandias81 » Tue May 03, 2016 5:03 am

This is totally nonsense.
I hope this will be closed, this forum doesn't need such kind of badly crafted bullshits.
No pun intended eh, maybe it's just me.
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Re: doom-multi-core--redone-source-port engine

Postby Kinsie » Tue May 03, 2016 5:11 am

If you're curious, here's a sample of the "code" that Maes posted in the Doomworld Post Hell thread.

Spoiler:
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Re: doom-multi-core--redone-source-port engine

Postby TheAdmantArchvile » Tue May 03, 2016 5:15 am

Tell me, did you take advice from this guy by any chance?
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Re: doom-multi-core--redone-source-port engine

Postby ibm5155 » Tue May 03, 2016 7:25 am

there are more comments then actual lines of code (dud, you have a problem here).
Also, that's not even C++ (unless all that trash is commented, then it could be a source code with 0 lines that could be compiled :lol:
K, going to another thread
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Re: doom-multi-core--redone-source-port engine

Postby sycspysycspy » Tue May 03, 2016 9:39 pm

MOD DB link is dead?
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Re: doom-multi-core--redone-source-port engine

Postby sycspysycspy » Tue May 03, 2016 9:44 pm

It's not April 1st, please tell me this engine port is real...
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Re: doom-multi-core--redone-source-port engine

Postby Accensus » Wed May 04, 2016 4:35 am

sycspysycspy wrote:It's not April 1st, please tell me this engine port is real...


Looking at the code Kinsie reposted, do you think it's real?
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Re: doom-multi-core--redone-source-port engine

Postby Slax » Wed May 04, 2016 6:28 am

Maybe lock this mess.
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