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Re: CustomDoom v1.8.1 FINAL

PostPosted: Tue May 16, 2017 6:10 pm
by doommarine1979
Very usefully option for doom!
Make Ultra-Violence difficulty to make it easier (using juggernaut health). :-)

PS: The version only work in d-touch was 1.1.3
version 1.8 doesn't work at d-touch.

Re: CustomDoom v1.8.1 FINAL

PostPosted: Fri May 26, 2017 4:49 pm
by Spaceman333
I think there may be a debug thingy accidently left in armor regeneration.

Line 231 in CUSTOM:
Code: Select allExpand view
Log(f:Intensity);


Every time I gain some armor, it displays a 0.25 in the top left corner.

Other than that, this mod has been the perfect thing I was looking for. I really appreciate the armor and health regeneration options and how customizable they are. Thank you for making this mod! :)

Re: CustomDoom v1.8.2 FINAL

PostPosted: Sat May 27, 2017 12:04 am
by Accensus
It was is a pleasure developing it! Thank you for the feedback! Bug has been fixed. It was some debugging stuff alright. :P

Re: CustomDoom v1.8.2 FINAL

PostPosted: Fri Jun 29, 2018 7:03 pm
by quayside
Save percent doesn't seem to work right with Zion (doom 4 emulator). whether set to 100 or 0, both health and armor decrement when taking damage.

Re: CustomDoom v1.8.2 FINAL

PostPosted: Sat Jun 30, 2018 2:21 am
by Accensus
Not the only thing that doesn't work with Zion. Also as the big bold letters in the OP say, I'm not supporting this mod anymore. The code is both ancient and ACS; I've completely forgotten how a lot of things work in there.