CustomDoom v1.8.2 FINAL

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Do you find the mod useful?

Hell yeah! I'm using it all the time!
28
45%
Yes. It is helpful for the most part.
26
42%
Meh. It's ok, but not that big of a deal.
4
6%
No. There are some things I don't like.
0
No votes
Hell no! I'd rather go to prison than use it!
0
No votes
I am not using this mod.
4
6%
Other. (Specify)
0
No votes
 
Total votes: 62

User avatar
doommarine1979
Posts: 9
Joined: Tue May 16, 2017 6:55 am

Re: CustomDoom v1.8.1 FINAL

Post by doommarine1979 »

Very usefully option for doom!
Make Ultra-Violence difficulty to make it easier (using juggernaut health). :-)

PS: The version only work in d-touch was 1.1.3
version 1.8 doesn't work at d-touch.
User avatar
Spaceman333
Posts: 614
Joined: Thu Oct 13, 2016 8:40 pm

Re: CustomDoom v1.8.1 FINAL

Post by Spaceman333 »

I think there may be a debug thingy accidently left in armor regeneration.

Line 231 in CUSTOM:

Code: Select all

Log(f:Intensity);
Every time I gain some armor, it displays a 0.25 in the top left corner.

Other than that, this mod has been the perfect thing I was looking for. I really appreciate the armor and health regeneration options and how customizable they are. Thank you for making this mod! :)
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.8.2 FINAL

Post by Accensus »

It was is a pleasure developing it! Thank you for the feedback! Bug has been fixed. It was some debugging stuff alright. :P
quayside
Posts: 5
Joined: Fri Jun 29, 2018 6:03 pm

Re: CustomDoom v1.8.2 FINAL

Post by quayside »

Save percent doesn't seem to work right with Zion (doom 4 emulator). whether set to 100 or 0, both health and armor decrement when taking damage.
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.8.2 FINAL

Post by Accensus »

Not the only thing that doesn't work with Zion. Also as the big bold letters in the OP say, I'm not supporting this mod anymore. The code is both ancient and ACS; I've completely forgotten how a lot of things work in there.

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