Phantom Allies wrote:Update: I did find a bug with the Armor Regeneration, and that's when it's able to go over the limit you have set. This can happen when you set the amount it regenerates. It can break through the limit, but it stops when it's past the limit one time over, and will regenerate again when it falls back under the max.
I'm aware of this and in my dream last night (nightmare, lol) I got the idea of armor degeneration over customisable time. How does that sound? Or should I just cap it totally without allowing it to go any further, even with the regeneration "exploit"? Cannot fix the exploit with a hardcoded fix without slaughtering ACS. It'll continue to be around. This one's up to you whether you'll abuse it or not.
Phantom Allies wrote:Edit 2: Another idea just showed up on my front door for this. What about regenerating Equipment/Inventory?
Won't happen cause I need the items' DECORATE name.
Phantom Allies wrote:Also, to add further, that if you set the armor to regenerate when it's at the bare minimum, it will regenerate but the armor will be of no use. It won't protect you at all.
This is most likely a bug. I'll look into it. I know why it doesn't protect, but I have yet to find out why it gives it in the 1st place. You shouldn't be able to regenerate armor if you haven't picked up an armor bonus.I found why it gives you armor but I won't change it since the armor Does, in fact, protect you. If you have min armor req at 0, it will start giving you armor at the start, but it will have 33% damage reduction. This doesn't seem like an issue with the mod since everything works as expected here.
Last edited by Accensus on Sat Jun 25, 2016 5:28 am, edited 1 time in total.