Re: Brutal HeXen/Heretic RPG - A Final Update
Posted: Fri Jun 16, 2017 3:24 pm
My Thoughts On Brutal Heretic
The Good
This mod achieves the impossible: it makes Heretic weapons fun as hell to use! Especially the crossbow, and even the elven wand, which would normally be useless. Even though the enemies still have more health than i'd like, I don't mind it as much as with vanilla Heretic because I'm thoroughly enjoying myself.
The Bad
The Dragon Claw should be doing at least as much damage as the elven wand; otherwise it's a waste of ammo, even at full capacity. It takes simply too many shots to kill things with to be considered useful.
Disappointed that the Hellstaff doesn't have the raining alt fire. It doesn't stand out from the rest of the weapons as much anymore, and really only serves as a backup weapon. I would've thought its brutal makeover would make it more distinct if nothing else.
Phoenix Rod's alt fire is useless. My ammo is gone in the blink of an eye, whereas it used to only expend 1 ammo unit so long as I kept the key held. Making it sap all my ammo doesn't balance anything because it only does the flamethrower attack for a brief period thanks to the tome of power.
Crossbow alt fire might be a tad OP unless it's expending more ammo at a time, say 3 shots instead of 1 shot. I didn't notice if it did.
Shadowsphere works but doesn't seem to make me invisible.
Ophidians and Bosses don't seem to have been changed at all, apart from updated projectiles for some of them. I had more trouble with the undead knights than any of these guys.
Replacing timebombs with flechettes removes their tactical advantages (drop, then run away).
My Thoughts So Far on Brutal Hexen
Good
Love the addition of the shield and attack combos, although the impact sounds of the axe aren't as satisfactory as they used to be. I also like that I can use Quietus as a sword and alt fire the super attack! The torch item in v3 is an interesting inclusion. Be nice if i could dual-wield it with my main weapon but sacrifice the use of the shield.
Bad
Only really played as the Fighter so far, still trying out everything, but haven't liked any of the weapons apart from the axe yet. The sword is merely faster and stylistically clashes. The crossbow undoes the challenge of having to fight close quarters for the entirety of the first hub, is OP, and not fun to use. I left both behind in the first hub. Why not simply bless the axe to make it do more damage at the cost of blue mana? It'd update the game with a more hardcore edge without tossing the figher class's distinction out the window.
After playing the v3 fighter only update I still feel the same about it. I guess the weapon selection at the beginning helps and gives a bit more variety, so that's nice.
In other words, this update is anything but final. Please don't stop working on it.
EDIT: Wait, the hammer of retribution hurts me to use it? Really?
The Good
This mod achieves the impossible: it makes Heretic weapons fun as hell to use! Especially the crossbow, and even the elven wand, which would normally be useless. Even though the enemies still have more health than i'd like, I don't mind it as much as with vanilla Heretic because I'm thoroughly enjoying myself.
The Bad
The Dragon Claw should be doing at least as much damage as the elven wand; otherwise it's a waste of ammo, even at full capacity. It takes simply too many shots to kill things with to be considered useful.
Disappointed that the Hellstaff doesn't have the raining alt fire. It doesn't stand out from the rest of the weapons as much anymore, and really only serves as a backup weapon. I would've thought its brutal makeover would make it more distinct if nothing else.
Phoenix Rod's alt fire is useless. My ammo is gone in the blink of an eye, whereas it used to only expend 1 ammo unit so long as I kept the key held. Making it sap all my ammo doesn't balance anything because it only does the flamethrower attack for a brief period thanks to the tome of power.
Crossbow alt fire might be a tad OP unless it's expending more ammo at a time, say 3 shots instead of 1 shot. I didn't notice if it did.
Shadowsphere works but doesn't seem to make me invisible.
Ophidians and Bosses don't seem to have been changed at all, apart from updated projectiles for some of them. I had more trouble with the undead knights than any of these guys.
Replacing timebombs with flechettes removes their tactical advantages (drop, then run away).
My Thoughts So Far on Brutal Hexen
Good
Love the addition of the shield and attack combos, although the impact sounds of the axe aren't as satisfactory as they used to be. I also like that I can use Quietus as a sword and alt fire the super attack! The torch item in v3 is an interesting inclusion. Be nice if i could dual-wield it with my main weapon but sacrifice the use of the shield.
Bad
Only really played as the Fighter so far, still trying out everything, but haven't liked any of the weapons apart from the axe yet. The sword is merely faster and stylistically clashes. The crossbow undoes the challenge of having to fight close quarters for the entirety of the first hub, is OP, and not fun to use. I left both behind in the first hub. Why not simply bless the axe to make it do more damage at the cost of blue mana? It'd update the game with a more hardcore edge without tossing the figher class's distinction out the window.
After playing the v3 fighter only update I still feel the same about it. I guess the weapon selection at the beginning helps and gives a bit more variety, so that's nice.
In other words, this update is anything but final. Please don't stop working on it.
EDIT: Wait, the hammer of retribution hurts me to use it? Really?