Seidolon wrote:The hexen 2 spider is actually just one of many wildlife enemies that randomly generate from decoration objects. They're not actually placed in the map, but just spawned in by already existing objects. You also have the option to turn off the wildlife in the menu, unless that's in the build that I haven't released yet.
I'm planning on uploading a video to youtube and posting it here soon showing another hexen project that I have had sitting dormant for quite some time. I think a lot of people will be impressed by what I have to show off there. Unfortunately, gzdoom's being a prick, so it might be a while before I record the video. If you like what you see in that video, you can feel free to help out with that too. I'll probably need a lot of people to help out with that project anyways, because it's gonna be a big one.
EDIT:
I decided to man up and just record the damn video.
RockstarRaccoon wrote:Yeah, I figured, it's just a such a wide deviation from Hexen's gameplay is all...
RockstarRaccoon wrote:Just found a serious problem with this: you used HUDMessage index 1 for something. Big problem. That should be reserved for mappers: anyone making an enhancement mod should be using something above 100, possibly 200, to prevent collisions.
As of now, this makes pretty much all the HUDMessages on my maps not work.
Seidolon wrote:RockstarRaccoon wrote:Just found a serious problem with this: you used HUDMessage index 1 for something. Big problem. That should be reserved for mappers: anyone making an enhancement mod should be using something above 100, possibly 200, to prevent collisions.
As of now, this makes pretty much all the HUDMessages on my maps not work.
Okay, well I didn't know you were using Brutal Hexen RPG in your mod. I'll make sure to change it when I get around to updating the mod.
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