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Old Stuff:
Hey guys! This is a bit of an experimental concept I am trying out. There's very little finished right now, but I hope to expand on it greatly over time. I don't exactly have much to say about it, so try it out and tell me what you think. USE GZDOOM!
Old Update 5/29/2017:
After a lot of work over the past couple days, I made a lot of progress for this mod. Plenty of new baddies. It's still not as scary as I'd like, but at least I can say I tried. Tested with latest stable GZDoom build (3.0.1). Works with both Ultimate: Doom and Doom 2 (And probably Final Doom, although that's not been tested yet). FEEDBACK IS VERY MUCH APPRECIATED!!!!@#?@#$!@%!#?!^4
Update 12/4/2018:
Replaced all the weapons, added new enemies, items, and give the SG and SSG two new types of ammo for more dynamic gameplay. Also, ZANDRONUM COMPATIBLE. Lots of more polishing as well. Enjoi!i!i!i!i!
I can't seem to get the images to work. I read about the new imgur tag and I tried doing what I was supposed to but it just didn't work. Sorry but you'll have to use your imagination with the enemies. I put some in-depth descriptions of them below.
Spoiler: Credits
This mod uses:
DARK DOOM
DARK DOOM FLASHLIGHT
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Sprites
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Seidolon
id Software
Rogue Entertainment
Raven Software
Looking Glass Studios
Monolith Productions
3D Realms
zrrion the insect
Dr. Doctor
Neoworm
Vader
Captain Toenail
Starscream
00_Zombie_00
Tormentor667
Jimmy
Eriance
Ixnatiful
JoeyTD
WildWeasel
Terminator Rampage
'Nam
TODM
Nmn
Fuzzyblaze
Infirnex
Scuba Steve
David G.
Sirens.wad
MagicWazard
scalliano
Alando1
osjclatchford
Dreadopp
Red and Yellow Flares from Brutal Doom
Dark Claw and Night Claw from Doom Delta
Decorate
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Seidolon
Dr. Doctor
Neoworm
Captain Toenail
Starscream
00_Zombie_00
Ghastly Dragon
Tormentor667
Jimmy
Bouncy
JoeyTD
TODM
TheDarkArchon
Fuzzyblaze
Infirnex
Xim
Blue Shadow
scalliano
Eriance
Sounds:
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Acclaim Entertainment
id Software
Raven Software
Rogue Entertainment
Monolith Productions
Xatrix
Machine Gun
Valve
Freedoom
Fuzzyblaze
Eriance
DSHRTBT1&2 sampled from "Third Eye" by Tool
HORROR1 - HORRO16 from SCP Containment Breach
Intermission and Title Music from SCP Containment Breach
Level music "Living Hell" by Seidolon
If you notice something I missed, let me know! I'm not trying to steal resources.
Spoiler: Screenshots
The Images Aren't Fucking Working... Sorry
Spoiler: Weapons/Items
Weapons:
Slot 1 Dark Claw - A projectile-based spread attack that requires demonic energy to use.
Slot 2 Plasma Pistol - This is your most basic weapon. A projectile-based pistol that deals light damage and takes no ammo. Firing it to use as a light source is smart if you don't have a flashlight.
Slot 3 Shotgun (Buckshot/Slug/Dragon's Breath) - A basic Pump-Action shotgun that does it's job well. There are 3 seperate weapons in slot 3, one for each ammo type.
Slot 4 Super Shotgun (Buckshot/Slug/Dragon's Breath) - Re-skin of Doom 2's super shotgun.
Slot 5 Machine Gun - Just an automatic rifle that kills the deeminz.
Slot 6 Grenade Launcher - Shoots heavy grenades that explode on contact with any surface.
Slot 7 Plasmatic Rifle - Pretty much a plasma rifle re-skin.
Slot 8 Unmaker - Shoots big explosive red lasers. If you find the upgrade for it, it shoots big explosive red lasers but this time it does it really fast. Takes demonic energy.
Slot 9 Tome of the Wicked - Casts a random magic attack, all of which consist of colorful balls that deal damage. Takes demonic energy.
Slot 9 Night Claw - The thing you get for killing a Night Creeper. The Night Claw is to the Dark Claw as the Machine Gun is to the Shotgun. Takes demonic energy.
Items:
Flashlight - Lets you toggle a flashlight so you can see.
Flare - Can be picked up(by pressing use) and placed back down, to provide a light source as well as deter Freaks.
Supply Box - Press use on them to open them up and get a bunch of goodies.
Unmaker Upgrade - Gives the Unmaker a near-lethal dose of crack-cocaine.
Crucifix Rosary - Forces invisible enemies to glow a greenish-blue blow, effectively revealing them to you. The only enemies immune to this are the White Death(which already glows while invisible) and the Watcher.
Spoiler: Beastiary
Monsters:
These are the basic enemies that attack you. They have no real tricks up their sleeves but merely provide you with something to kill until a more challenging bananacreampie pops it's head out.
Spirit Imp - A ghostly Imp-like creature that shoots white ghost balls and upon death releases an even more transparent ghost that can resurrect dead enemies and even corpse decorations.
Mutant - A mutated Imp that shoots balls of poisonous shit at you. They have a mega shit-flinger attack that can be really hard to dodge so watch out.
Hangman - Decaying zombie thing that is stuck on the ceiling and won't stop throwing up everywhere. Easy to kill. Easy Lyfe.
White Death - A lost-soul-like creature that can charge at you or even shoot a volley of red balls at you. They also turn invisible from time-to-time.
Limb of Despair - These creepy-ass mo-fos reach out of the ground and blindly claw at your face. They can catch you by surprise and often spawn in groups.
Hell Hound - This black dawg has really bad breath so please don't pet.
Horrors:
??? - Even I don't know what the fuck to officially call this thing, but usually refer to it as the Freak. It appears for brief moments in all of it's floating legless glory and can do a shit ton of damage if it gets close. The Freak does tend to lose it's
cool around flares however.
Death Skull - This guy is a stalker. He is invisible 90% of the time (like most of the horrors), and he occasionally just sits and stares at you from a distance. He will appear sometimes and charge at you dealing a lot of damage.
Face of Doom - Not the most threatening of the horrors, but boy is this thing creepy. It is invisible and only appears to attack. When it attacks, it impairs your vision while dealing damage from a range. Luckily for you it can't take too much
punishment.
Spectral Demon - The Spectral Demon is quite the complication. It is invisible 90% of the time but reveals itself for roughly 20-30 seconds before retreating again. It's tendency to disregard the laws of physics can get rather frustrating.
Witch - Like the Spectral Demon, the Witch appears for a period of time to attack, although these incidents are much more frequent and are shorter. She also has the ability to possess you and completely nullify your ability to fight by heavily
distorting your vision and sense of control. This attack can be countered by leaving her field of view. Killing her gives you the Tome of the Wicked.
Beckoner - This sinister, skeletal abomination is slow moving and easy to spot, but can land a quick killing blow if not approached cautiously. One strike from it's bony hand and it's lights out for you.
Night Creeper - If you see a motionless black silhouette with glowing red eyes and a smile that breaks sanity, you've encountered the Night Creeper. There is no running. There is no hiding. All you can do is take up arms and hope you can send
this foul beast back to hell before it makes it's first move.
The Watcher - The watcher is an enemy that you can only hope to never encounter. It doesn't usually attack, but it will sometimes give you a hint of it's presence if you've entered it's domain. Unlike with the Night Creeper, fighting the Watcher is not an option. If you glimpse it's uncanny pale figure, then you must be moving on, or it will attack.
Download V 3.0 NOW!!!!!!! - *removed*
Have a TERRIFYING day!
Last edited by Seidolon on Wed Sep 04, 2019 3:33 pm, edited 8 times in total.
I guess it's Global Mod like a "Lasting Light" (for GZDoom) or "ButtPain" (for Zandronum) with randomly spawning scary monsters on every level?
Also i want more scary creatures!
I would have added much more scary dudes, except for the fact that it is difficult to find any horror styled sprites for doom. They are mostly cartoony which is why horror mods fail usually. I could use some help creating scary sprites though. Luckily, I would only need a couple sprites for each guy since rotations don't really matter in this situation.
EDIT: Almost forgot to mention that I am creating more scary dudes for the mod!
UPDATED!!!!!! Apparently someone didn't realize that I bumped my project earlier because it was updated, so it was put into the gallery of useless bumps. I didn't really think it needed explaining that the bump was for an update, since why else would I bump my own project? For the fun of it? Nah. Plus, it now says UPDATE in the thread title. Take this crappy horror mod and try it out. Download in OP.
I reuploaded a bug fix version because the I didn't take into account before of people using different screen resolutions than me, so the status bars were kinda fucked up. Right now, you'll probably still have to change with your screen resolution/hud scaling to get it to work perfect. I use 640x400 and I found that a scale of 1 for the fullscreen and scale of 2 for the normal status bar worked right.
Congrats, this is the first mod I've ever played that has really freaked me out. The Face of Doom is the stuff of nightmares, no joke. Right now, the only thing I really want is for the rest of the the vanilla weapons to be replaced. None the less though, I love this mod.
Thanks. I'm taking a break from the forums for a while, so I'm going to be posting videos on my youtube page to update this from now on. Email me a pete_hunt@comcast.net if you have questions. Now that I've got all my active projects squared away for my absence, I'm probably not going to be here again for a while.
I have to say I like this mod and I find it quite...what's the word...compatible, to doom styled maps. Background music and darkness really creates the atmosphere of a horror game. Monsters/enemies in the mod are very creative and weapons are good. Only thing I found a that is bit incomplete are weapons and difficulty system which is currently a bit silly and randomized but, if you continue with this mod you have my full support I like it.
I'd like to see more from this mod
This is a pretty cool little mod. I like the enemies I've seen so far, weapons feel okay. The Mutant feels a little too powerful though. It takes a lot of shots and does a lot of damage to the player easily. I particularly like the laser sights on some of the weapons, it's cool how they give off some light for the player. Where can we find your Youtube channel to see updates?
I really like this and I look forward to what other monstrocities you can come up with.
However, I've got a few qualms with the beastiery.
1. The Freak is basically a waiting game/patience monster since he only appears for a extremely short period, and you really don't want to deal with anything else in the meantime so he's basically a 5-10 minute wait to kill him unless you get super lucky and nail him with a ssg shot. That said, I was completely unaware that the flare would actually stun this guy, and I do wish you could toss the flares instead, so you could maybe see it actually stun a wandering Freak (If you do, please integrate them with the weapons tho so it's just a press of the button, that way when players don't have to waste time switching between weapons)
2. The DeathSkull and the Seeker both fall victim to something similar, lots of waiting for it to appear so you can kill it. Once you get what they do, they just wind up being very boring to fight, and you can't really ignore them.
3. The SpectralDemon does a horrendous amount of damage for an enemy that can go wherever it pleases, coupled with the fact it has ArchVile levels of health makes for pretty unfair fight, since it can just pop up, hit you, and leave without you ever knowing what hit you and, since you need room to actually dodge it, if a DoomFace/Freak/DeathSkull creeps up, you're pretty much dead, even with 200 armor / 200 hp.
4. I don't think the watcher actually works? At least, when I tried "summon watcher" it never did anything significant.