Re: Strange Aeons v3.2

I just tried to record using Shadowplay as I have a decent Nvidia card. Loaded up the game, hit alt-F9 and... nothing. No file was in my videos folder (where it's supposed to default too. Not sure what I'm doing wrong... 

koopanique wrote:The sprite work is awesome! Really like those dianoga-like creatures in the sewers. The guy in cloaks weilding shotguns are very cool too.
Average wrote:I just tried to record using Shadowplay as I have a decent Nvidia card. Loaded up the game, hit alt-F9 and... nothing. No file was in my videos folder (where it's supposed to default too. Not sure what I'm doing wrong...
Scripten wrote:However, the final E1 map is kind of made of bullshit. Resurrecting enemies are just ridiculous, especially when they are essentially hitscan Revenants.
Scripten wrote:Other than that and a few door tracks that are not unpegged in the Hallways of Insanity (?) level
Scripten wrote:Question: Did you ever play Cold as Hell? The first episode felt a -lot- like the end to that mod.
Average wrote:Hey Impie. I installed Bandicam and recorded 10 minutes for you to see. I'm not sure why but the bloom effects don't seem to look as nice in the video. On my machine while playing it looks a lot nicer. Still, at least you can see how nicely the Doom64 water and nashgore WADs work with Strange Aeons.
https://youtu.be/XWgkC-noZrw
PS: I play with a controller so the movement may seem a little stilted.
Average wrote:Anyway, dude, I really like your work - I even bought your book! Looking forward to see what you do in the future.
ImpieTwo wrote:Scripten wrote:However, the final E1 map is kind of made of bullshit. Resurrecting enemies are just ridiculous, especially when they are essentially hitscan Revenants.
Oh man, you're in for a treat when you get to Episode 3 then, when the immortal skeleton minions show up. At least the Death Incarnates can be gibbed to perma-death.