Rachael wrote:I didn't think this mod was even compatible with Doom 2?
That being said, if that was intended it's easy enough to import Ultimate Doom's mapinfo definitions and simply override them with your own so that they show the correct screen in both games.
ImpieTwo wrote:Do you know how to do the thing you suggested? 'Cos I'm totes ignoramus.
finalepage = "HELP2", "VICTORY2", "ENDPIC"
Graf Zahl wrote:IDCLEV works like it was originally coded, it lacks the intelligence to interpret the map name.
How is it supposed to tell that 'idclev11' means E1M1 and not MAP11?
Dr. Crowley wrote:Oh well, it is version 5.7 already. How about a changelog?
Korell wrote:Does this still need d1gfxd2.wad if you want to play it with Doom 2? Or is it incorporated within the mod itself so no longer needed?
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