Ultimate Freedoomer wrote:Shadow Hog wrote:Isn't this kind of like asking them to insert Quake or Unreal's software renderer in lieu of the Doom-based one that got thrown out? Totally different design at play.
To be fair:
- This is the most advanced open-source CPU-based Graphical renderer I've seen (all the other really good open-source renderers are purely GPU)
- I know a lot of people preferred the software renderer due to personal system limits. The only issue is that I'm not sure if Cycles can do 2D Sprite graphics (AKA "Doom-Style"). It does use Ray-tracing for its graphics, if that's what's needed.
Yes, I'm sure adding a ray-tracer to
Doom is exactly what GLOOME needs. A renderer that runs at a blistering ⅓ frames per second!
zrrion the insect wrote:It would also be much easier to add to the engine than an entirely new renderer.
I'd imagine the opposite is true, since Blender's renderer was made to work with Blender, and presumably has multiple assumptions made that are true about Blender but not
Doom.
I just don't see this happening.
Doom is not Blender, so this is trying to shove a square peg down a round hole.