[Deprecated] Quake-style strafe tilting
Re: Quake-style strafe tilting (GZDoom)
The car physics demo will be released in a separate thread When It's Ready(TM). :D
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Re: Quake-style strafe tilting (GZDoom)
Oh cool.
I will try learning something about the Doom engine to create a mashup between Doom and Carmageddon with your physics thing (probably will have to mod more stuff but, i guess that if i take enough time and dedication for it, it will be great).
I will try learning something about the Doom engine to create a mashup between Doom and Carmageddon with your physics thing (probably will have to mod more stuff but, i guess that if i take enough time and dedication for it, it will be great).
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Re: Quake-style strafe tilting (GZDoom)
Such a wondrous idea here.Matsilagi wrote:Oh cool.
I will try learning something about the Doom engine to create a mashup between Doom and Carmageddon with your physics thing (probably will have to mod more stuff but, i guess that if i take enough time and dedication for it, it will be great).
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Re: Quake-style strafe tilting (GZDoom)
Well, yeah...Ozymandias81 wrote:Such a wondrous idea here.Matsilagi wrote:Oh cool.
I will try learning something about the Doom engine to create a mashup between Doom and Carmageddon with your physics thing (probably will have to mod more stuff but, i guess that if i take enough time and dedication for it, it will be great).
Im not sure about coding (since i dont know how coding works on Doom), however, on content porting i am the righ man.
The idea would be replace the weapons with powerups (RocketLauncher would be Slaughter Mortar, PlasmaGun would be Electro-Bastard Ray and so on), the car would be a bit smaller sized to fit Doom's default maps and would come with a jump system to make some maps completable (unlimited Kangaroo on Command), but yeah, just ideas for the moment.
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Re: Quake-style strafe tilting (GZDoom)
hey nash the tilting is awesome, i cant unuse it now!
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Re: Quake-style strafe tilting (GZDoom)
Pic or it didn't happen.
Re: Quake-style strafe tilting (GZDoom)
Download it. It's not even 3KB.
Re: Quake-style strafe tilting (GZDoom)
DAMN.
If you could add the strafe effect from Black Mesa, I'll be beyond happy...
If you could add the strafe effect from Black Mesa, I'll be beyond happy...
Re: Quake-style strafe tilting (GZDoom)
Beautiful. I get it permanently autoloaded from now on! Now I can hope for drivable vehicle like the one on Duke Nukem Forever 2013.
Re: Quake-style strafe tilting (GZDoom)
Is there a way to make the tilting more extreme, along with the mouse tilt? I want the tilt to tilt more depending on how quick you go, at least
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Re: Quake-style strafe tilting (GZDoom)
There's a limiter within the code, setting it to 1.0 or -1.0 depending on the tilt direction. If you up that to, say, 2.0 you'll see a significant increase in the amount of tilting.Mini--Joe wrote:Is there a way to make the tilting more extreme, along with the mouse tilt? I want the tilt to tilt more depending on how quick you go, at least
Re: Quake-style strafe tilting (GZDoom)
Could somebody make a version of it with that? I really want to try it
Re: Quake-style strafe tilting (GZDoom)
So this is purely ACS right?
Re: Quake-style strafe tilting (GZDoom)
Sam: Yes... because I don't think it will be accepted as an executable feature... plus, I'm pretty sure Quake also implemented the same feature via its QuakeC module which can almost be viewed as the "scripted" part of Quake...