[Deprecated] Quake-style strafe tilting

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Nash
 
 
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Re: Quake-style strafe tilting (GZDoom)

Post by Nash »

The car physics demo will be released in a separate thread When It's Ready(TM). :D
Matsilagi
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Re: Quake-style strafe tilting (GZDoom)

Post by Matsilagi »

Oh cool.
I will try learning something about the Doom engine to create a mashup between Doom and Carmageddon with your physics thing (probably will have to mod more stuff but, i guess that if i take enough time and dedication for it, it will be great).
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Ozymandias81
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Re: Quake-style strafe tilting (GZDoom)

Post by Ozymandias81 »

Matsilagi wrote:Oh cool.
I will try learning something about the Doom engine to create a mashup between Doom and Carmageddon with your physics thing (probably will have to mod more stuff but, i guess that if i take enough time and dedication for it, it will be great).
Such a wondrous idea here.
Matsilagi
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Re: Quake-style strafe tilting (GZDoom)

Post by Matsilagi »

Ozymandias81 wrote:
Matsilagi wrote:Oh cool.
I will try learning something about the Doom engine to create a mashup between Doom and Carmageddon with your physics thing (probably will have to mod more stuff but, i guess that if i take enough time and dedication for it, it will be great).
Such a wondrous idea here.
Well, yeah...
Im not sure about coding (since i dont know how coding works on Doom), however, on content porting i am the righ man.
The idea would be replace the weapons with powerups (RocketLauncher would be Slaughter Mortar, PlasmaGun would be Electro-Bastard Ray and so on), the car would be a bit smaller sized to fit Doom's default maps and would come with a jump system to make some maps completable (unlimited Kangaroo on Command), but yeah, just ideas for the moment.
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raymoohawk
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Re: Quake-style strafe tilting (GZDoom)

Post by raymoohawk »

hey nash the tilting is awesome, i cant unuse it now!
GuardStrike
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Re: Quake-style strafe tilting (GZDoom)

Post by GuardStrike »

Pic or it didn't happen.
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Enjay
 
 
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Re: Quake-style strafe tilting (GZDoom)

Post by Enjay »

Download it. It's not even 3KB.
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Onar4241
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Re: Quake-style strafe tilting (GZDoom)

Post by Onar4241 »

DAMN.

If you could add the strafe effect from Black Mesa, I'll be beyond happy...
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Nash
 
 
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Re: Quake-style strafe tilting (GZDoom)

Post by Nash »

GuardStrike wrote:Pic or it didn't happen.
Image

anything 4 u brah
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NantoCodd
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Re: Quake-style strafe tilting (GZDoom)

Post by NantoCodd »

Beautiful. I get it permanently autoloaded from now on! Now I can hope for drivable vehicle like the one on Duke Nukem Forever 2013.
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Mini--Joe
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Re: Quake-style strafe tilting (GZDoom)

Post by Mini--Joe »

Is there a way to make the tilting more extreme, along with the mouse tilt? I want the tilt to tilt more depending on how quick you go, at least
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Ral22
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Re: Quake-style strafe tilting (GZDoom)

Post by Ral22 »

Mini--Joe wrote:Is there a way to make the tilting more extreme, along with the mouse tilt? I want the tilt to tilt more depending on how quick you go, at least
There's a limiter within the code, setting it to 1.0 or -1.0 depending on the tilt direction. If you up that to, say, 2.0 you'll see a significant increase in the amount of tilting.
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Mini--Joe
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Re: Quake-style strafe tilting (GZDoom)

Post by Mini--Joe »

Could somebody make a version of it with that? I really want to try it
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SamVision
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Re: Quake-style strafe tilting (GZDoom)

Post by SamVision »

So this is purely ACS right?
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Nash
 
 
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Re: Quake-style strafe tilting (GZDoom)

Post by Nash »

Sam: Yes... because I don't think it will be accepted as an executable feature... plus, I'm pretty sure Quake also implemented the same feature via its QuakeC module which can almost be viewed as the "scripted" part of Quake...
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