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Re: DOOM TRIGGER v1.9 Available!

PostPosted: Sun Sep 21, 2014 11:40 am
by kaos_2211
armymen12002003 wrote:Very good mod! just one question i was wondering if you was gonna do the same thing in Blzut3 ecwolf port? It would be interesting going on nazi killing rampage in a similar style :twisted:


Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic! :3:

I wish I knew the type of engine, but maybe after version DT.20 take your suggestion and create the mod :mrgreen: :mrgreen:

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Tue Sep 23, 2014 6:25 am
by RastaManGames
Please make Full-HD HUD. I mean HUD for 1080 monitors!
On my screen HUD look like a square with not-cool borders

Image

Thank you.

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Tue Sep 23, 2014 6:54 am
by TheBadHustlex
Overall, this mod is enjoyable, but there are some things I've noticed:

-It feels A LOT like the D3-Weapon-Mod for Doom 2. Especially the chainsaw and the chaingun, which are even the exact same sprites.
-You achieve combos way too easily.
-The transition between indoor- and outdoorareas doesn't look so good a lot of times. But I guess you can't do it a lot better without actually changing the maps themselves.
-The thing RastaManGames adressed.
-The kicking- and wrench-swinging sound is weird. It always sounds like you hit something, even when you clearly dont.

And the reload-sound is funny. At the beginning, it says that you're the last one. Who is Doomguy talking to whe he says "Cover me, I'm reloading"? It's not such a big problem, though.

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Tue Sep 23, 2014 9:06 pm
by kaos_2211
RastaManGames wrote:Please make Full-HD HUD. I mean HUD for 1080 monitors!
On my screen HUD look like a square with not-cool borders

Image

Thank you.


Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic!

I'm doing a patch that fixes problems with 16: 9 resolutions while you can play at a resolution 4: 6 in video mode menu> force aspect ratio: 4: 6 and ready and you can play any resolution
:mrgreen: :mrgreen: :mrgreen:

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Tue Sep 23, 2014 9:09 pm
by kaos_2211
TheBadHustlex wrote:Overall, this mod is enjoyable, but there are some things I've noticed:

-It feels A LOT like the D3-Weapon-Mod for Doom 2. Especially the chainsaw and the chaingun, which are even the exact same sprites.
-You achieve combos way too easily.
-The transition between indoor- and outdoorareas doesn't look so good a lot of times. But I guess you can't do it a lot better without actually changing the maps themselves.
-The thing RastaManGames adressed.
-The kicking- and wrench-swinging sound is weird. It always sounds like you hit something, even when you clearly dont.

And the reload-sound is funny. At the beginning, it says that you're the last one. Who is Doomguy talking to whe he says "Cover me, I'm reloading"? It's not such a big problem, though.


Image

Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic!

:mrgreen: :mrgreen: :mrgreen:

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Tue Sep 23, 2014 11:34 pm
by RastaManGames
kaos_2211 wrote:I'm doing a patch that fixes problems with 16: 9 resolutions while you can play at a resolution 4: 6 in video mode menu> force aspect ratio: 4: 6 and ready and you can play any resolution


I forced enable 4:3 screen ratio, but image look "fat"
(I mean geometry turn to big from left and right sides)

Image

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Wed Sep 24, 2014 7:51 pm
by Sgt. Shivers
Image
Can you tell me the source of this sprite?

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Thu Sep 25, 2014 12:30 am
by insightguy
Sgt. Shivers wrote:Image
Can you tell me the source of this sprite?


I think this guy made it, but the reload sprites are joeyTD's

and for the love of God, kaos_221, please get some better sprites for some of your weapons (the pistol in particular is friggin ugly) from here or here.

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Thu Sep 25, 2014 9:05 am
by kaos_2211
insightguy wrote:kaos_221, please get some better sprites for some of your weapons (the pistol in particular is friggin ugly)



Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic! :mrgreen: :mrgreen: :mrgreen:

I'm working on new weapons and better looking smoother and realistic reloads here you can see some weapons that will be waiting :3:

Image

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Thu Sep 25, 2014 9:13 am
by kaos_2211
RastaManGames wrote:
kaos_2211 wrote:I'm doing a patch that fixes problems with 16: 9 resolutions while you can play at a resolution 4: 6 in video mode menu> force aspect ratio: 4: 6 and ready and you can play any resolution


I forced enable 4:3 screen ratio, but image look "fat"
(I mean geometry turn to big from left and right sides)



I see friend. please wait for the patch will be available soon DTv.19 thanks! Greetings! :3: :mrgreen:

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Thu Sep 25, 2014 9:58 am
by TheBadHustlex
These edits look pretty good. Although you will need to be carefull not to make it inconsistent by making the shinyfied weapons look too different from the not-shinyfied ones, if you're not going to shinyfy them all.

For nicer reloads, I highly recommend the usage of TEXTURES-lump. It can make beautiful, smooth animations without having tons of just slightly different images.

Re: DOOM TRIGGER v1.9 Available!

PostPosted: Fri Sep 26, 2014 10:32 am
by kaos_2211
TheBadHustlex wrote:These edits look pretty good. Although you will need to be carefull not to make it inconsistent by making the shinyfied weapons look too different from the not-shinyfied ones, if you're not going to shinyfy them all.

For nicer reloads, I highly recommend the usage of TEXTURES-lump. It can make beautiful, smooth animations without having tons of just slightly different images.


Thanks for the suggestion I'll keep it in mind :mrgreen: