DOOM TRIGGER [DEAD]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

armymen12002003 wrote:Very good mod! just one question i was wondering if you was gonna do the same thing in Blzut3 ecwolf port? It would be interesting going on nazi killing rampage in a similar style :twisted:


Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic! :3:

I wish I knew the type of engine, but maybe after version DT.20 take your suggestion and create the mod :mrgreen: :mrgreen:

User avatar
RastaManGames
Posts: 350
Joined: Wed Mar 12, 2014 11:13 pm
Discord: ℝ𝕒𝕀π•₯π•’π•„π•’π•Ÿπ”Ύπ•’π•žπ•–π•€#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: DOOM TRIGGER v1.9 Available!

Post by RastaManGames »

Please make Full-HD HUD. I mean HUD for 1080 monitors!
On my screen HUD look like a square with not-cool borders

Image

Thank you.
Last edited by RastaManGames on Tue Sep 23, 2014 4:40 pm, edited 1 time in total.

User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: DOOM TRIGGER v1.9 Available!

Post by TheBadHustlex »

Overall, this mod is enjoyable, but there are some things I've noticed:

-It feels A LOT like the D3-Weapon-Mod for Doom 2. Especially the chainsaw and the chaingun, which are even the exact same sprites.
-You achieve combos way too easily.
-The transition between indoor- and outdoorareas doesn't look so good a lot of times. But I guess you can't do it a lot better without actually changing the maps themselves.
-The thing RastaManGames adressed.
-The kicking- and wrench-swinging sound is weird. It always sounds like you hit something, even when you clearly dont.

And the reload-sound is funny. At the beginning, it says that you're the last one. Who is Doomguy talking to whe he says "Cover me, I'm reloading"? It's not such a big problem, though.

kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

RastaManGames wrote:Please make Full-HD HUD. I mean HUD for 1080 monitors!
On my screen HUD look like a square with not-cool borders

Image

Thank you.


Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic!

I'm doing a patch that fixes problems with 16: 9 resolutions while you can play at a resolution 4: 6 in video mode menu> force aspect ratio: 4: 6 and ready and you can play any resolution
:mrgreen: :mrgreen: :mrgreen:

kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

TheBadHustlex wrote:Overall, this mod is enjoyable, but there are some things I've noticed:

-It feels A LOT like the D3-Weapon-Mod for Doom 2. Especially the chainsaw and the chaingun, which are even the exact same sprites.
-You achieve combos way too easily.
-The transition between indoor- and outdoorareas doesn't look so good a lot of times. But I guess you can't do it a lot better without actually changing the maps themselves.
-The thing RastaManGames adressed.
-The kicking- and wrench-swinging sound is weird. It always sounds like you hit something, even when you clearly dont.

And the reload-sound is funny. At the beginning, it says that you're the last one. Who is Doomguy talking to whe he says "Cover me, I'm reloading"? It's not such a big problem, though.


Image

Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic!

:mrgreen: :mrgreen: :mrgreen:

User avatar
RastaManGames
Posts: 350
Joined: Wed Mar 12, 2014 11:13 pm
Discord: ℝ𝕒𝕀π•₯π•’π•„π•’π•Ÿπ”Ύπ•’π•žπ•–π•€#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: DOOM TRIGGER v1.9 Available!

Post by RastaManGames »

kaos_2211 wrote:I'm doing a patch that fixes problems with 16: 9 resolutions while you can play at a resolution 4: 6 in video mode menu> force aspect ratio: 4: 6 and ready and you can play any resolution


I forced enable 4:3 screen ratio, but image look "fat"
(I mean geometry turn to big from left and right sides)

Image

User avatar
Sgt. Shivers
Posts: 1742
Joined: Fri Jun 22, 2012 5:39 am
Discord: Sgt. Shivers #4769

Re: DOOM TRIGGER v1.9 Available!

Post by Sgt. Shivers »

Image
Can you tell me the source of this sprite?

User avatar
insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: DOOM TRIGGER v1.9 Available!

Post by insightguy »

Sgt. Shivers wrote:Image
Can you tell me the source of this sprite?


I think this guy made it, but the reload sprites are joeyTD's

and for the love of God, kaos_221, please get some better sprites for some of your weapons (the pistol in particular is friggin ugly) from here or here.

kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

insightguy wrote:kaos_221, please get some better sprites for some of your weapons (the pistol in particular is friggin ugly)



Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic! :mrgreen: :mrgreen: :mrgreen:

I'm working on new weapons and better looking smoother and realistic reloads here you can see some weapons that will be waiting :3:

Image

kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

RastaManGames wrote:
kaos_2211 wrote:I'm doing a patch that fixes problems with 16: 9 resolutions while you can play at a resolution 4: 6 in video mode menu> force aspect ratio: 4: 6 and ready and you can play any resolution


I forced enable 4:3 screen ratio, but image look "fat"
(I mean geometry turn to big from left and right sides)



I see friend. please wait for the patch will be available soon DTv.19 thanks! Greetings! :3: :mrgreen:

User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: DOOM TRIGGER v1.9 Available!

Post by TheBadHustlex »

These edits look pretty good. Although you will need to be carefull not to make it inconsistent by making the shinyfied weapons look too different from the not-shinyfied ones, if you're not going to shinyfy them all.

For nicer reloads, I highly recommend the usage of TEXTURES-lump. It can make beautiful, smooth animations without having tons of just slightly different images.

kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

TheBadHustlex wrote:These edits look pretty good. Although you will need to be carefull not to make it inconsistent by making the shinyfied weapons look too different from the not-shinyfied ones, if you're not going to shinyfy them all.

For nicer reloads, I highly recommend the usage of TEXTURES-lump. It can make beautiful, smooth animations without having tons of just slightly different images.


Thanks for the suggestion I'll keep it in mind :mrgreen:

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