DOOM TRIGGER [DEAD]

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kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER

Post by kaos_2211 »

HazeBandicoot wrote:After testing this mod, me gusta, aunque el hud no este hecho para mi pantalla, intenta editar algunas cosas en el DECORATE para que se sienta mas original, una cosa que me molesto fueron las voces, el personaje no para de hablar y arruina la inmersión, si la pudieras hacer aparecer menos.

That's all, i like everything else.

Keep working on this.
I'll bear it in mind. my friend :mrgreen:

new upgrade
http://www.mediafire.com/download/olb5n ... T,v1.8.pk3
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kaos_2211
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Re: DOOM TRIGGER

Post by kaos_2211 »

Hellstorm Archon wrote:Clearly, this mod has a lot of potential. A word of advice from someone who's crammed Realm667 into his project:

If you're going to do that, at least alter the behavior for at least some of the monsters so it's not just plagiarism. It's great practice to improve your DECORATE skills.

EDIT:

http://forum.zdoom.org/viewtopic.php?f=19&t=36968

http://www.mediafire.com/?fcot1lnai7fxdd6

Hopefully, you can use this as practice.
very well, thank you for your advice my friend.
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-Ghost-
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Joined: Wed Sep 08, 2010 4:58 pm

Re: DOOM TRIGGER v1.8 sweet!!

Post by -Ghost- »

This seems pretty cool so far. I like the new stuff like the flashlight paired with Doom 3 weapons. Enemies seem to take a lot of damage, though.
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Captain J
 
 
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Re: DOOM TRIGGER v1.8 sweet!!

Post by Captain J »

now that, is what i wanted for doom3 mods. really great job.

well, unless pistol and machine gun takes a losta times also ammos to took down the horde of imps or zombies and chaingun and machine gun throws the same pistol casings and bloodpuff makes ricochet even it collided on a flesh, i played it without any troubles.
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kaos_2211
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Re: DOOM TRIGGER v1.8 sweet!!

Post by kaos_2211 »

-Ghost- wrote:This seems pretty cool so far. I like the new stuff like the flashlight paired with Doom 3 weapons. Enemies seem to take a lot of damage, though.
thanks friend. expected upcoming updates! :D
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kaos_2211
Posts: 70
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Re: DOOM TRIGGER v1.8 sweet!!

Post by kaos_2211 »

Captain J wrote:now that, is what i wanted for doom3 mods. really great job.

well, unless pistol and machine gun takes a losta times also ammos to took down the horde of imps or zombies and chaingun and machine gun throws the same pistol casings and bloodpuff makes ricochet even it collided on a flesh, i played it without any troubles.
thanks friend. expected upcoming updates!
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GoodYume6
Posts: 27
Joined: Tue Aug 13, 2013 5:45 pm

Re: DOOM TRIGGER v1.8 sweet!!

Post by GoodYume6 »

Amazing mod, prety insane, feels like a complete difrent game, just wow :P
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kaos_2211
Posts: 70
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Re: DOOM TRIGGER v1.8 sweet!!

Post by kaos_2211 »

GoodYume6 wrote:Amazing mod, prety insane, feels like a complete difrent game, just wow :P
thanks friend please wait update 1.9 has many new improvements and EFFECTS! :mrgreen:
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kaos_2211
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Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

nueva actulizacion!
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: DOOM TRIGGER v1.9 Available!

Post by m4lmaster »

Spoiler:
recived these errors when loading in GZDoom
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kaos_2211
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Re: DOOM TRIGGER v1.9 Available!

Post by kaos_2211 »

m4lmaster wrote:
Spoiler:
recived these errors when loading in GZDoom
hola! need the newest version of GZDOOM Please read the file leeme!
download the newest version!
http://devbuilds.drdteam.org/gzdoom/

saludos!
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-Ghost-
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Re: DOOM TRIGGER v1.9 Available!

Post by -Ghost- »

Would you be able to eventually add a widescreen HUD? Or maybe just a minimal HUD with only the necessary info? I play with a widescreen resolution, so the helmet and all the effects only show in about 2/3 of my screen. Also the flashlight seems a little weird, like it strips the textures off the walls and floor. Other than that it's pretty cool, though. I like how leveling up gives you better weapons, although I'd suggest trying to thematically link them better since it seems weird to have modern guns and then get an M1 Garand.
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: DOOM TRIGGER v1.9 Available!

Post by m4lmaster »

-Ghost- wrote:Would you be able to eventually add a widescreen HUD? Or maybe just a minimal HUD with only the necessary info? I play with a widescreen resolution, so the helmet and all the effects only show in about 2/3 of my screen. Also the flashlight seems a little weird, like it strips the textures off the walls and floor. Other than that it's pretty cool, though. I like how leveling up gives you better weapons, although I'd suggest trying to thematically link them better since it seems weird to have modern guns and then get an M1 Garand.
also it wastes ammo too quickly. when i get the free time ill go through and fix the sounds and stuff as well and put it up for the owner if thats fine with him (it might be a while)
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Mav3rick
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Re: DOOM TRIGGER v1.9 Available!

Post by Mav3rick »

Puedes hacer que los enemigos dejen mas municion?
CryoCreation
Posts: 13
Joined: Wed Jun 19, 2013 10:40 am

Re: DOOM TRIGGER v1.9 Available!

Post by CryoCreation »

What song is that playing in the menu?

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