DOOM TRIGGER [DEAD]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: DOOM TRIGGER

Postby kaos_2211 » Mon Feb 24, 2014 5:27 pm

HazeBandicoot wrote:After testing this mod, me gusta, aunque el hud no este hecho para mi pantalla, intenta editar algunas cosas en el DECORATE para que se sienta mas original, una cosa que me molesto fueron las voces, el personaje no para de hablar y arruina la inmersión, si la pudieras hacer aparecer menos.

That's all, i like everything else.

Keep working on this.


I'll bear it in mind. my friend :mrgreen:

new upgrade
http://www.mediafire.com/download/olb5n ... T,v1.8.pk3
User avatar
kaos_2211
any rookie can be professional. with much effort and dedication
 
Joined: 13 Mar 2013
Location: anywhere the computer

Re: DOOM TRIGGER

Postby kaos_2211 » Mon Feb 24, 2014 5:40 pm

Hellstorm Archon wrote:Clearly, this mod has a lot of potential. A word of advice from someone who's crammed Realm667 into his project:

If you're going to do that, at least alter the behavior for at least some of the monsters so it's not just plagiarism. It's great practice to improve your DECORATE skills.

EDIT:

http://forum.zdoom.org/viewtopic.php?f=19&t=36968

http://www.mediafire.com/?fcot1lnai7fxdd6

Hopefully, you can use this as practice.


very well, thank you for your advice my friend.
User avatar
kaos_2211
any rookie can be professional. with much effort and dedication
 
Joined: 13 Mar 2013
Location: anywhere the computer

Re: DOOM TRIGGER v1.8 sweet!!

Postby -Ghost- » Mon Feb 24, 2014 5:49 pm

This seems pretty cool so far. I like the new stuff like the flashlight paired with Doom 3 weapons. Enemies seem to take a lot of damage, though.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: DOOM TRIGGER v1.8 sweet!!

Postby Captain J » Thu Feb 27, 2014 12:24 pm

now that, is what i wanted for doom3 mods. really great job.

well, unless pistol and machine gun takes a losta times also ammos to took down the horde of imps or zombies and chaingun and machine gun throws the same pistol casings and bloodpuff makes ricochet even it collided on a flesh, i played it without any troubles.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: DOOM TRIGGER v1.8 sweet!!

Postby kaos_2211 » Thu Mar 27, 2014 10:14 pm

-Ghost- wrote:This seems pretty cool so far. I like the new stuff like the flashlight paired with Doom 3 weapons. Enemies seem to take a lot of damage, though.


thanks friend. expected upcoming updates! :D
User avatar
kaos_2211
any rookie can be professional. with much effort and dedication
 
Joined: 13 Mar 2013
Location: anywhere the computer

Re: DOOM TRIGGER v1.8 sweet!!

Postby kaos_2211 » Thu Mar 27, 2014 10:16 pm

Captain J wrote:now that, is what i wanted for doom3 mods. really great job.

well, unless pistol and machine gun takes a losta times also ammos to took down the horde of imps or zombies and chaingun and machine gun throws the same pistol casings and bloodpuff makes ricochet even it collided on a flesh, i played it without any troubles.


thanks friend. expected upcoming updates!
User avatar
kaos_2211
any rookie can be professional. with much effort and dedication
 
Joined: 13 Mar 2013
Location: anywhere the computer

Re: DOOM TRIGGER v1.8 sweet!!

Postby GoodYume6 » Fri Mar 28, 2014 1:21 pm

Amazing mod, prety insane, feels like a complete difrent game, just wow :P
User avatar
GoodYume6
Ecstatic
 
Joined: 13 Aug 2013

Re: DOOM TRIGGER v1.8 sweet!!

Postby kaos_2211 » Fri Mar 28, 2014 7:12 pm

GoodYume6 wrote:Amazing mod, prety insane, feels like a complete difrent game, just wow :P

thanks friend please wait update 1.9 has many new improvements and EFFECTS! :mrgreen:
User avatar
kaos_2211
any rookie can be professional. with much effort and dedication
 
Joined: 13 Mar 2013
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Postby kaos_2211 » Sat May 03, 2014 6:17 pm

nueva actulizacion!
User avatar
kaos_2211
any rookie can be professional. with much effort and dedication
 
Joined: 13 Mar 2013
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Postby m4lmaster » Sat May 03, 2014 8:02 pm

Spoiler:


recived these errors when loading in GZDoom
m4lmaster
 
Joined: 19 Nov 2013

Re: DOOM TRIGGER v1.9 Available!

Postby kaos_2211 » Sat May 03, 2014 8:16 pm

m4lmaster wrote:
Spoiler:


recived these errors when loading in GZDoom


hola! need the newest version of GZDOOM Please read the file leeme!
download the newest version!
http://devbuilds.drdteam.org/gzdoom/

saludos!
User avatar
kaos_2211
any rookie can be professional. with much effort and dedication
 
Joined: 13 Mar 2013
Location: anywhere the computer

Re: DOOM TRIGGER v1.9 Available!

Postby -Ghost- » Sat May 03, 2014 11:17 pm

Would you be able to eventually add a widescreen HUD? Or maybe just a minimal HUD with only the necessary info? I play with a widescreen resolution, so the helmet and all the effects only show in about 2/3 of my screen. Also the flashlight seems a little weird, like it strips the textures off the walls and floor. Other than that it's pretty cool, though. I like how leveling up gives you better weapons, although I'd suggest trying to thematically link them better since it seems weird to have modern guns and then get an M1 Garand.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: DOOM TRIGGER v1.9 Available!

Postby m4lmaster » Sun May 04, 2014 2:11 am

-Ghost- wrote:Would you be able to eventually add a widescreen HUD? Or maybe just a minimal HUD with only the necessary info? I play with a widescreen resolution, so the helmet and all the effects only show in about 2/3 of my screen. Also the flashlight seems a little weird, like it strips the textures off the walls and floor. Other than that it's pretty cool, though. I like how leveling up gives you better weapons, although I'd suggest trying to thematically link them better since it seems weird to have modern guns and then get an M1 Garand.


also it wastes ammo too quickly. when i get the free time ill go through and fix the sounds and stuff as well and put it up for the owner if thats fine with him (it might be a while)
m4lmaster
 
Joined: 19 Nov 2013

Re: DOOM TRIGGER v1.9 Available!

Postby Mav3rick » Sun May 04, 2014 9:58 am

Puedes hacer que los enemigos dejen mas municion?
User avatar
Mav3rick
Need some light??
 
Joined: 13 Jan 2013
Location: Hell

Re: DOOM TRIGGER v1.9 Available!

Postby CryoCreation » Mon May 05, 2014 9:42 pm

What song is that playing in the menu?
CryoCreation
 
Joined: 19 Jun 2013

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests