DOOM TRIGGER [DEAD]

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kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

DOOM TRIGGER [DEAD]

Post by kaos_2211 »

hello! guys! welcome to my project!
enjoy exterminate enemies with over 20 new weapons! and new effects!
doom trigger is a project that modifies the graphics, weapons and enemies to make a real slaughter!

Image

what's new?
    -new graphics
    -new enemies
    -new weapons
    -bugs fixes

DooM Trigger
Spoiler:


PD: if you have any errors, problems or suggestions, please contact me on my email for improvement in future UPDATES DT.
email: DTHDOOM@hotmail.com


Please read the file:leeme! before running the game

need the newest version of GZDOOM
download the newest version!

http://devbuilds.drdteam.org/gzdoom/

DT v1.9 for Gzdoom:
http://www.mediafire.com/download/7hydwvkovxkvh9w/DT(V.1.9).rar

Addons which are need for a unique experience:

textures HD:
http://freelanzer.com/doomtextures/zdoom-dhtp-20121229.pk3

metal music:
http://www.moddb.com/mods/brutal-doom/downloads/doom-metal-soundtrack-mod-volume-4

Brutalized Doom & Doom 2 (maps):
http://forum.zdoom.org/viewtopic.php?f=19&t=32929
Last edited by kaos_2211 on Fri Apr 24, 2015 8:05 pm, edited 16 times in total.

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TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
Location: Philadelphia, PA

Re: DOOM TRIGGER

Post by TheMightyHeracross »

Doesn't speak much English...
hola soy ryunosuke y no hablo mucho ingles.

Well, we can't just exclude this guy from the community because of his language, what do we do?
EDIT: Alright Havox, you made a post saying
Umm.... English?

so why'd you delete it? Now I look like a fool for replying.

Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: DOOM TRIGGER

Post by Endless123 »

Maybe a translation of the first post could help to know what's this is all about (using google translate isn't really a good idea since the results could be a bit odd :lol: )

Same for the Poll, if i start a poll in a language nobody understands no one will vote even if the fate of the world could depends on it :lol:

At least the screenshots seem to be a preview of a great mod :) The HUD reminds me of the Doom 3 HUD (without the helmet's borders of course)
Last edited by Endless123 on Fri Feb 21, 2014 5:53 pm, edited 1 time in total.

HavoX
Posts: 272
Joined: Wed Apr 11, 2012 10:31 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: St. Louis, MO

Re: DOOM TRIGGER

Post by HavoX »

TheMightyHeracross wrote:Alright Havox, you made a post saying
Umm.... English?

so why'd you delete it?

Maybe it was because I thought I was being rude?

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YukiHerz
Global Moderator
Posts: 1502
Joined: Mon Dec 02, 2013 6:01 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: DOOM TRIGGER

Post by YukiHerz »

I can translate the post if anyone is interested.

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edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Re: DOOM TRIGGER

Post by edward850 »

HavoX wrote:Maybe it was because I thought I was being rude?

Seeing as he's kind of required to post in English, it's a perfectly legitimate question. :P

Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: DOOM TRIGGER

Post by Endless123 »

HazeBandicoot wrote:I can translate the post if anyone is interested.


yes please do, i hate missing good stuff because i don't understand a thing :P

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amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: DOOM TRIGGER

Post by amv2k9 »

The pictures pretty much tell the story, but the gist of what he's saying is: Doom 3 weapons and items, R667 Bestiary monsters (possibly coded with new actions?) purty new special effects, and an XP-gaining system where killing enemies quickly builds up a combo, though what this rewards you with he doesn't go into.
Last edited by amv2k9 on Fri Feb 21, 2014 6:00 pm, edited 1 time in total.

kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER

Post by kaos_2211 »

hello guys!
Sorry! my language Spanish I do not speak much English. have much difficulty my language?

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TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
Location: Philadelphia, PA

Re: DOOM TRIGGER

Post by TheMightyHeracross »

Well, it is only a general guideline, which they say that they don't enforce too much, although most people here use English on the forum, it would be better. But seeing as he doesn't know it that much, I'd say let HazeBandicoot translate it.
I can only read just enough to get a general idea of what he's saying.

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Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm
Discord: Minigunner#5418

Re: DOOM TRIGGER

Post by Minigunner »

Did you include modified IWAD levels in this? If you did, please take them out, because it's sort of a really bad thing to do if you intend to release this to the public.

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TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
Location: Philadelphia, PA

Re: DOOM TRIGGER

Post by TheMightyHeracross »

wildweasel wrote:given the standpoints id software has taken in the past about this sort of thing, edited IWAD maps are quite legal, as long as they only work on the IWAD from which they are derived

That's what I found on the Brutalized Doom/Doom2 topic. Dunno if it applies here.

kaos_2211
Posts: 70
Joined: Wed Mar 13, 2013 9:00 am
Location: anywhere the computer

Re: DOOM TRIGGER

Post by kaos_2211 »

ok. I will try to do again in English

User avatar
YukiHerz
Global Moderator
Posts: 1502
Joined: Mon Dec 02, 2013 6:01 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: DOOM TRIGGER

Post by YukiHerz »

Minigunner wrote:Did you include modified IWAD levels in this? If you did, please take them out, because it's sort of a really bad thing to do if you intend to release this to the public.


Doesn't seem to be this way, as selecting Ultimate Doom episode doesn't load the map.

So, most probably, there are no modified levels on this.

Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: DOOM TRIGGER

Post by Endless123 »

@ kaos_2211 : Thanks for translating your post, i'm downloading your mod right now and i'll give you feedbacks soon :)

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