[WIP] Brutal Doom V19 Immortal Destroyer's Add-On V5

Hello Everybody!
This my new project about an famous mod called Brutal Doom. Please read above for previews, instructions, Download link etc.
Preview;
Brutal Doom is an mod by Sergeant_Mark_IV (Sgt.MarkIV for short) which adds lots of new improvements and much more gore to the old, good Vanilla Doom. This Add-On had originally started as a sound replacement mod, but, after some releases of Brutal Doom I don't like some Sgt.MarkIV changes (Even in the original release) so I decide to make my own customized Doom, and then share my work publicly. As I see, the results are great so far.
Don't forget, this is just the begging of the trip between THIS Changelog! The Changelog is all the money, so here it is!
Changelog from the original Brutal Doom;
Future (5.5) changelog;
Fixed a bug causing the Monsters to disappear after they get punched by an Marine.
New Shotgun sprites.
New Shotgun fire sound.
New Rifle reload sound.
Fixed an bug causing explosions to play 7 sounds instead of 9.
All big sounds converted to .OGG sound format to minimize the main file.
Real Gore removed and is now an Mutator.
A_StopSoundEx command changed to A_StopSound to stop immediately the sound.
Burned body parts are now kickable.
More stuff!
Screenshots;
Tired of all those? Don't worry, you're not the only one here. Always remember, words are nothing versus the Action! Don't miss the fun, Download and enjoy all my work!
Download Links;
Exclusive Add-Ons;
Known issues;
I highly recommend that you DON'T read those bugs because there's an chance that those bugs will ruin your gameplay experience.
Troubleshooting;
If your framerate is getting low, go to Options/BD Special Options and Turn "Voxels (Software)" to "Off".
NOTE; I will write more soon, just be patient.
Credits;
TZK; The Zombie Killer; For giving excessive coding from his Brutal Patch.
DoomNukem; For his awesome SSG-Shotgun sprites.
Wildweasel; For getting 1 frame for the Shotgun pickup sprite also some sounds.
Z86; For his "Particle Fire Enhancer Mod" that I picked lots of stuff.
Duke Plus; For some sounds.
Ghastly_Dragon; For his "Marine Skins" which I took some of them and then modify them.
JDoom; For some HD Stuff.
TeamHellSpawn; Voxels Stuff.
Quake III Team Arena = Chaingun sounds.
Quake III Metal Tech = Explosion sprites.
Mike12 (Not sure) = New shotgun sprites (Version 5.5)
( If I forgot someone, it is greatly appreciated to report it. )
Thanks a lot for reading this! Have a good time Doom-Killing!
This my new project about an famous mod called Brutal Doom. Please read above for previews, instructions, Download link etc.
Preview;
Brutal Doom is an mod by Sergeant_Mark_IV (Sgt.MarkIV for short) which adds lots of new improvements and much more gore to the old, good Vanilla Doom. This Add-On had originally started as a sound replacement mod, but, after some releases of Brutal Doom I don't like some Sgt.MarkIV changes (Even in the original release) so I decide to make my own customized Doom, and then share my work publicly. As I see, the results are great so far.
Don't forget, this is just the begging of the trip between THIS Changelog! The Changelog is all the money, so here it is!
Changelog from the original Brutal Doom;
Spoiler:
Future (5.5) changelog;
Fixed a bug causing the Monsters to disappear after they get punched by an Marine.
New Shotgun sprites.
New Shotgun fire sound.
New Rifle reload sound.
Fixed an bug causing explosions to play 7 sounds instead of 9.
All big sounds converted to .OGG sound format to minimize the main file.
Real Gore removed and is now an Mutator.
A_StopSoundEx command changed to A_StopSound to stop immediately the sound.
Burned body parts are now kickable.
More stuff!
Screenshots;
Spoiler:
Tired of all those? Don't worry, you're not the only one here. Always remember, words are nothing versus the Action! Don't miss the fun, Download and enjoy all my work!
Download Links;
Spoiler:
Exclusive Add-Ons;
Spoiler:
Known issues;
Spoiler:
I highly recommend that you DON'T read those bugs because there's an chance that those bugs will ruin your gameplay experience.
Troubleshooting;
If your framerate is getting low, go to Options/BD Special Options and Turn "Voxels (Software)" to "Off".
NOTE; I will write more soon, just be patient.
Credits;
TZK; The Zombie Killer; For giving excessive coding from his Brutal Patch.
DoomNukem; For his awesome SSG-Shotgun sprites.
Wildweasel; For getting 1 frame for the Shotgun pickup sprite also some sounds.
Z86; For his "Particle Fire Enhancer Mod" that I picked lots of stuff.
Duke Plus; For some sounds.
Ghastly_Dragon; For his "Marine Skins" which I took some of them and then modify them.
JDoom; For some HD Stuff.
TeamHellSpawn; Voxels Stuff.
Quake III Team Arena = Chaingun sounds.
Quake III Metal Tech = Explosion sprites.
Mike12 (Not sure) = New shotgun sprites (Version 5.5)
( If I forgot someone, it is greatly appreciated to report it. )
Thanks a lot for reading this! Have a good time Doom-Killing!
