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Re: (Release) The VEAR armory- Version n-1

PostPosted: Sat Dec 28, 2013 2:07 pm
by wildweasel
Ah yes - translations should be in this format instead:
Code: Select allExpand view
112:127=80:100

Because you're translating one color range (112 to 127) to another (80 to 100).

Re: (Release) The VEAR armory- Version n-1

PostPosted: Sat Dec 28, 2013 3:15 pm
by cortlong50
Everyone's being kinda rude. But I definitely think you're on the right track.
Ww's post was definitely helpful along with heracross.
I'm diggin it. Keep it up.

Re: (Release) The VEAR armory- Version n-1

PostPosted: Sat Dec 28, 2013 3:47 pm
by TheMightyHeracross
cortlong50 wrote:Everyone's being kinda rude.

How so? Everybody was giving constructive criticism and not "Your mod sucks piss off loser".

Re: (Release) The VEAR armory- Version n-1

PostPosted: Sat Dec 28, 2013 4:44 pm
by Tomicapo
Thanks you very much cortlong50 for think that i am on the right direction and made your own critic about it, that helps a lot!

Re: (Alpha Release) The VEAR armory- Version n-1

PostPosted: Sat Dec 28, 2013 7:42 pm
by Tomicapo
I decide to change the the "release" to an "Alpha release" because it needs test and corrections.

Re: (Update 05-01-14) The VEAR armory- Version n-2

PostPosted: Sun Jan 05, 2014 3:27 pm
by Tomicapo
New version released!!!-
Read first post for the changes and download.

Re: (Update 05-01-14) The VEAR armory- Version n-2

PostPosted: Sun Jan 05, 2014 7:04 pm
by TheMightyHeracross
  • AR still doesn't use ammo
  • The security pistol's casings are not fixed
  • I'd recommend a fist weapon or other starting melee weapon for those who aren't playing with a chainsaw on MAP01 (i.e. Doom 2) in case you run out of ammo for the security pistol

Re: (Update 05-01-14) The VEAR armory- Version n-2

PostPosted: Sun Jan 05, 2014 8:29 pm
by Tomicapo
Thanks!! i will fix it. :)
Also thanks again for take the job to say to me what bugs you want to fix.