Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
by wildweasel » Sat Dec 28, 2013 2:07 pm
Ah yes - translations should be in this format instead:
- Code: Select all • Expand view
112:127=80:100
Because you're translating one color range (112 to 127) to another (80 to 100).
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wildweasel
- change o' pace.
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by cortlong50 » Sat Dec 28, 2013 3:15 pm
Everyone's being kinda rude. But I definitely think you're on the right track.
Ww's post was definitely helpful along with heracross.
I'm diggin it. Keep it up.
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cortlong50
- editing my comments ad nauseam
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by TheMightyHeracross » Sat Dec 28, 2013 3:47 pm
cortlong50 wrote:Everyone's being kinda rude.
How so? Everybody was giving constructive criticism and not "Your mod sucks piss off loser".
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TheMightyHeracross
- ...and remember: his silence is golden.
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by Tomicapo » Sat Dec 28, 2013 4:44 pm
Thanks you very much cortlong50 for think that i am on the right direction and made your own critic about it, that helps a lot!
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Tomicapo
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by Tomicapo » Sat Dec 28, 2013 7:42 pm
I decide to change the the "release" to an "Alpha release" because it needs test and corrections.
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Tomicapo
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by Tomicapo » Sun Jan 05, 2014 3:27 pm
New version released!!!-
Read first post for the changes and download.
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Tomicapo
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by TheMightyHeracross » Sun Jan 05, 2014 7:04 pm
- AR still doesn't use ammo
- The security pistol's casings are not fixed
- I'd recommend a fist weapon or other starting melee weapon for those who aren't playing with a chainsaw on MAP01 (i.e. Doom 2) in case you run out of ammo for the security pistol
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TheMightyHeracross
- ...and remember: his silence is golden.
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by Tomicapo » Sun Jan 05, 2014 8:29 pm
Thanks!! i will fix it.

Also thanks again for take the job to say to me what bugs you want to fix.
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Tomicapo
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