CHUPAME LA PIJA

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

CHUPAME LA PIJA

Postby Tomicapo » Fri Dec 06, 2013 9:49 pm

CHUPAME LA PIJA
Last edited by Tomicapo on Tue Jan 03, 2017 3:54 pm, edited 15 times in total.
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: (RELEASE) Lethal Enforces V.01

Postby Sgt. Shivers » Fri Dec 06, 2013 10:15 pm

I think you spelt the title wrong, shouldn't it be Lethal Enforcers?
User avatar
Sgt. Shivers
 
Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: (RELEASE) Lethal Enforces V.01

Postby Endless123 » Fri Dec 06, 2013 10:22 pm

Looks fun i'll try it :D
Endless123
 
Joined: 28 Aug 2013

Re: (RELEASE) Lethal Enforces V.01

Postby Tomicapo » Fri Dec 06, 2013 10:25 pm

CHUPAME LA PIJA
Last edited by Tomicapo on Tue Jan 03, 2017 3:55 pm, edited 1 time in total.
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: (RELEASE) Lethal Enforces V.01

Postby Ribo Zurai » Fri Dec 06, 2013 10:42 pm

Looks interesting, I will check out in a while.
Last edited by Ribo Zurai on Fri Dec 06, 2013 10:48 pm, edited 1 time in total.
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: (RELEASE) Lethal Enforces V.01

Postby Endless123 » Fri Dec 06, 2013 10:45 pm

First of all it looks great and something telling me i'll love to play Doom with your wad.

Second, there is a little bug with the shotgun, seems like it has unlimited ammo, so far all the other weapons works fine. maybe you wanted the shotgun that way but in case it's not the case i prefer to report this bug.

Third, the death of the Flamethrower guy seems bugged because after he burned he is still standing, i can go through him but his sprite stays no matter what. Look at the pictures and you'll see what i mean.

Image

Image

Both dead and still standing after burning like this

Image

Of course i only played 3 maps of Doom 2 with your mod so far but don't worry i'll play a lot more after this post :D

If you want i'll report the bug(s) i will run into as i progress in the game.
Endless123
 
Joined: 28 Aug 2013

Re: (RELEASE) Lethal Enforces V.01

Postby Tomicapo » Fri Dec 06, 2013 10:53 pm

CHUPAME LA PIJA
Last edited by Tomicapo on Tue Jan 03, 2017 3:55 pm, edited 1 time in total.
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: (RELEASE) Lethal Enforces V.01

Postby torridgristle » Fri Dec 06, 2013 11:00 pm

Spoiler: Large screenshot


I mean I guess I had fun.
User avatar
torridgristle
Sprites will be 120% tall in the game.
 
Joined: 23 Aug 2013

Re: (RELEASE) Lethal Enforces V.01

Postby Tomicapo » Fri Dec 06, 2013 11:04 pm

CHUPAME LA PIJA
Last edited by Tomicapo on Tue Jan 03, 2017 3:55 pm, edited 1 time in total.
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: (RELEASE) Lethal Enforces V.01

Postby torridgristle » Fri Dec 06, 2013 11:06 pm

Tomicapo wrote:I know thats a problem with that because i made it in bmp but, in that case with wich source port do you play it?


ZDoom 2.7.9999.0
User avatar
torridgristle
Sprites will be 120% tall in the game.
 
Joined: 23 Aug 2013

Re: (RELEASE) Lethal Enforces V.01

Postby Tomicapo » Fri Dec 06, 2013 11:07 pm

CHUPAME LA PIJA
Last edited by Tomicapo on Tue Jan 03, 2017 3:55 pm, edited 1 time in total.
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: (RELEASE) Lethal Enforces V.01

Postby jimbob » Sat Dec 07, 2013 12:27 am

Another mod that does not support widescreen. :( I have the same problem as torridGristle.

EDIT: I activated the alternate hud and played the mod a bit. Bugs, bugs everywhere. :)

- i get exclamation mark icons instead of the brown doom "trees"
- after a drone explodes into pieces, the drone still sits there
- the grenades from the grenade launcher are flying trough the whole level in slow motion until they completly stop
- ....
Last edited by jimbob on Sat Dec 07, 2013 3:57 am, edited 2 times in total.
jimbob
 
Joined: 05 Jul 2011
Location: Merkel's realm

Re: (RELEASE) Lethal Enforces V.01

Postby Matt » Sat Dec 07, 2013 1:27 am

what is that blobby thing on the upper left it is very distracting
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: (RELEASE) Lethal Enforces V.01

Postby edward850 » Sat Dec 07, 2013 2:03 am

Last edited by edward850 on Sat Dec 07, 2013 7:13 am, edited 1 time in total.
User avatar
edward850
[netcode intensifies]
 
Joined: 19 Jul 2005
Location: New Zealand

Re: (RELEASE) Lethal Enforces V.01

Postby chronoteeth » Sat Dec 07, 2013 3:34 am



that is disgusting.

anywho man it seems like english isnt your first language, and thats fine! most of this was coded in english so it might be confusing, but a lot of this just isnt play tested, tweaked, or done right at all.

lotta copy and pasting from other mods, all the way to a T. crappy sounds. glaringly bad glitches. bugs with everything to the point of game breaking or extreme lagging, just everything about this says something that you should've not released. this is something that you make and keep on your hd as a first time, or something you use as a stepping stone, to work up from until you have something decent enough to show.

to do a rundown of all the issues and tweaks would take a huge amount of time to do, moreso than other mods. as it stands, this is literally awful. im sorry, but this shouldn't of been released. its appalling.
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Next

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests