[Release] Quake 1 Stuff ULTRA - version 2

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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby Zeberpal » Mon Sep 23, 2013 8:46 am

I had a spare time today and decided to make a quick flashback. Shot made with Zandronum.
Image
Do you plan to add torches?
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby Dynamo » Mon Sep 23, 2013 8:53 am

This is really cool, I recommend playing this with Project Slipgate and Dissolution of Eternity.

Any chance you could make a version of this that includes monsters from Malice and Shrak too? :)
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby HorrorMovieGuy » Mon Sep 23, 2013 12:50 pm

Zeberpal wrote:I had a spare time today and decided to make a quick flashback.

Hoooly shit, that looks awesome.

Zeberpal wrote:Do you plan to add torches?

I don't really know what object to replace with the torch. But maybe I'll just leave it in there incase someone wants to make some Quake-like maps based on this mod, aswell as the crucified zombie.

Dynamo wrote:Any chance you could make a version of this that includes monsters from Malice and Shrak too? :)

To be honest, it's the first time I heard of those expansions. When I get around to playing them I'll see about that.
I want the mod to have only stuff from official quake expansions, but maybe I can throw stuff from those in a expansion for this mod in the future if I like them enough.
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby Valherran » Mon Sep 23, 2013 4:27 pm

Malice was the #1 single player Quake 1 MOD of all time. Highly recommended.
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby DoomQuaker » Tue Sep 24, 2013 6:23 pm

This is really killer! I wish this mods will add even lava nailguns and bfg. I try to put the high resolution skin in this mod to see how they look in GZDoom :P
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby D00mfan » Tue Sep 24, 2013 7:46 pm

In the screenshots, what mod are you using for the levels ?
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby DoomQuaker » Wed Sep 25, 2013 11:24 am

I've applied the high resolution textures of Quake Reforged to the converted models, rescaled to not make them too big in size, tested in game and......AARGHH!! They look awesome!! We can have HD Quake in Doom, oh yes! 8-)
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby HorrorMovieGuy » Wed Sep 25, 2013 5:16 pm

D00mfan wrote:In the screenshots, what mod are you using for the levels ?

Ultimate Torment And Torture. I got it off Realm667.

Spoiler:


DoomQuaker wrote:I've applied the high resolution textures of Quake Reforged to the converted models


No freaking way! Could you post some screenshots?
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby DoomQuaker » Wed Sep 25, 2013 6:32 pm

Of course, but It's not done at 100%: monsters are all done, still need the powerups, medikits, ammos. Are the weapons models or sprites? If they are models then I can apply a nice hd skin even to them. About pickups? Why don't replace helmets with Quake 2 armor shards? I know they aren't part of Quake 1, but in first Quake there is nothing like armor shards or health bottles. I would like to know how to put even High resolution hud, face and fonts. I have the stuff for that, only I don't know how to make them work. If someone like this HD version, I can ask permission to authors and upload it (I'm member of Quakeone forum since few years, I hope they give me the ok)
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby AlphaEnt » Thu Sep 26, 2013 4:40 pm

HorrorMovieGuy wrote:
And speaking of HUD, I'd appreciate some help it it. I can safelly say I don't know jack about messing with SBARINFO :/



If you want it, you can use my HUD. I was working on something similar, later I cancelled the project.
Spoiler:


If you're interested, then i'll make a separate wad from this hud and fix them, so you can add them easily to your mod.
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby HorrorMovieGuy » Thu Sep 26, 2013 5:39 pm

Please do. I'd appreciate that.
I'll put you in the credits if you don't mind.
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby AlphaEnt » Fri Sep 27, 2013 10:44 am

HorrorMovieGuy wrote:Please do. I'd appreciate that.
I'll put you in the credits if you don't mind.


Alright, then give me a week. I'll download the game (to both play it and fixing the hud) :D
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby HorrorMovieGuy » Fri Sep 27, 2013 4:47 pm

Thanks,

And a heads up for everyone, the sprites for software mode compability are coming out great, buuut the size of the sprites wad is getting a little too big for comfort.
So I set up the poll to let everyone decide wheter to put the sprites inside the main PK3 file, or just leave it as a separate wad to be loaded alongside the main thing.
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby DoomQuaker » Sat Sep 28, 2013 7:29 pm

The spikeball got TO MUCH life! Since it replaces lostsouls, a very common enemy, it makes the game too hard. Some wads got tons of lost souls, and this will make them almost unplayable! When I'm finished with HD skins on models, I'll try to make an additional wads that replaces doom textures with quake textures 8-)
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Re: [Release] Quake 1 Stuff ULTRA - version 1

Postby Gothic » Sat Sep 28, 2013 9:00 pm

Sp00kyFox wrote:
Gothic wrote:Nice stuff, I actually enjoyed playing QDoom with this mod

isn't qdoom only available for edge?

Sorry, I meant the QuakeDoom, not the QDoom for Edge
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