Heretic: Curse of Darkness

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Project Shadowcat
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Re: Heretic: Curse of Darkness

Post by Project Shadowcat »

Average wrote:This is looking gorgeous. Keep up the good work. :)

PS: Can Cacowards go to Heretic projects?
Yes they can. They have before, but it doesn't happen often because few people actually map for Heretic.
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SamVision
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Re: Heretic: Curse of Darkness

Post by SamVision »

16 new enemies (you can keep six at a time)
:?:
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Peanut
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Re: Heretic: Curse of Darkness

Post by Peanut »

The subtitle makes me sad, while everything else just gives me a boner.
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Ethril
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Re: Heretic: Curse of Darkness

Post by Ethril »

Wasn't there a Castlevania: Curse of Darkness? :V
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SamVision
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Re: Heretic: Curse of Darkness

Post by SamVision »

Yes but it was not very good.
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SallazarSpellcaster
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Re: Heretic: Curse of Darkness

Post by SallazarSpellcaster »

SamVision wrote:Yes but it was not very good.
Music was pretty good however, in my opinion.
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ravage
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Re: Heretic: Curse of Darkness

Post by ravage »

SamVision wrote:
16 new enemies (you can keep six at a time)
:?:
Fixed! Sorry for the confusion.
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Hareton
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Re: Heretic: Curse of Darkness

Post by Hareton »

I didn't like Heretic for empty, bland maps, good that you upgraded them to somewhat Hexen style. But please consider adding skyboxes, it would look much better than these poor bitmaps. I don't know how difficult it is to add a skybox, but it has been done: http://www.doomworld.com/idgames/?id=14364
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GoodYume6
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Re: Heretic: Curse of Darkness

Post by GoodYume6 »

it would be so awesome if you make monster drop random stuff like armours weapons gold etc. after you kill them. one of the best mods i ever seen, cant wait for this! :wub:
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ravage
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Re: Heretic: Curse of Darkness

Post by ravage »

Update:
Image
Image
Image

Still actively working on this. Working on the secret level now.
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acidhoez
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Re: Heretic: Curse of Darkness

Post by acidhoez »

holy hell that crossbow looks gorgeous...
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Expect No Mercy
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Re: Heretic: Curse of Darkness

Post by Expect No Mercy »

Hehe looks like fun.
Hope you release it in the near future. Want to test it with my COTIS Mod.
Last edited by Expect No Mercy on Mon Feb 10, 2014 3:39 am, edited 1 time in total.
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Angelofthefallen
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Re: Heretic: Curse of Darkness

Post by Angelofthefallen »

This project makes my privates tingly. Fully integrated leveling system with new enemies and well mapped towns and forgotten landscapes? Those maps look beautiful my friend. You have my intrigue sir. I don't think you'll disappoint purely based on the amount of features you're implementing.
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Nash
 
 
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Re: Heretic: Curse of Darkness

Post by Nash »

Spoiler:
The sky does not match with the level's fog density. The sky should be foggier (more faded) too.
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ravage
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Re: Heretic: Curse of Darkness

Post by ravage »

Expect No Mercy wrote:Hehe loks like fun.
Hope you release it in the near future. Want to test it with my COTIS Mod.
What's COTIS? It might not be compatible.

Nash wrote:
Spoiler:
The sky does not match with the level's fog density. The sky should be foggier (more faded) too.
I just started this map yesterday, so I haven't changed the sky yet.
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