(WIP) The Ultimate Icon Of Sin

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
massacrebosco
Posts: 83
Joined: Mon Aug 20, 2012 11:13 am
Location: H.K.

Re: (WIP) The Ultimate Icon Of Sin

Post by massacrebosco »

Just notice that the square area where the boss is standing can be reached without noclip cheat.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Discord: DoomRater#6308
Location: WATR HQ

Re: (WIP) The Ultimate Icon Of Sin

Post by DoomRater »

I'd personally like to see the boss redone as a multipart boss. While it doesn't have to be Mutoid Man style where you have to blow off certain parts first, it would be nice to see the boss taking visible damage as the fight goes on. It's HUGE! It should have HUGE GUTS falling off it!
User avatar
|ndußtrial
Posts: 398
Joined: Sat Aug 17, 2013 11:39 am
Discord: IvyMercyLyons#1691
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)
Location: Ivy Mercy Lyons

Re: (WIP) The Ultimate Icon Of Sin

Post by |ndußtrial »

Baphomet is an unofficial name, and Icon of Sin is the map's name...
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: (WIP) The Ultimate Icon Of Sin

Post by Ghostbreed »

|ndußtrial wrote:Baphomet is an unofficial name, and Icon of Sin is the map's name...
Baphomet
User avatar
Sammy3670
Posts: 4
Joined: Wed Aug 28, 2013 3:24 pm
Location: United States

Re: (WIP) The Ultimate Icon Of Sin

Post by Sammy3670 »

You should use this for the boss theme:
http://www.youtube.com/watch?v=1XPKOVbSNew

Return to “Abandoned/Dead Projects”