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Re: [Project] ZHalloween wad

PostPosted: Mon Aug 18, 2008 2:11 pm
by hnsolo77
as for decorations, perhaps a look at happy time circus 2 for some decorations? the skulls and body parts should be helpful

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 19, 2008 4:12 am
by Juan "JacKThERiPPeR
Just a note: I DID fear E.T. when I was a kid, but now, I think he just makes me giggle.

Re: [Project] ZHalloween wad

PostPosted: Wed Aug 20, 2008 9:38 pm
by Kirby
hnsolo77 wrote:as for decorations, perhaps a look at happy time circus 2 for some decorations? the skulls and body parts should be helpful

Will do then, thanks :)
Phobus wrote:The whole intent of ZHalloween was to be a scary wad, as I remember it. Each map was based on a fear, and had names that matched the fear being played on. It was something a little different from "just doom".
That is correct indeed. This is what I am trying to maintain, and I have somrething ATM that I could use as a demo (I'm sure farlowj wouldn't mind, if I could find him :P) to sort of show this off, but I need to tweak it first so I'll release it later. Anywho, the work shall continue :)

Re: [Project] ZHalloween wad

PostPosted: Mon Aug 25, 2008 10:38 pm
by Caligari87
Out of curiousity, what is the overall level of progress on this WAD? I remember being loosely involved back when it was started, but I've lost track since then. Can I do anything to help? :D

8-)

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 9:55 am
by Kirby
Caligari_87 wrote:Out of curiousity, what is the overall level of progress on this WAD? I remember being loosely involved back when it was started, but I've lost track since then. Can I do anything to help? :D

8-)

Well, if you'd like to bug-test this thing I'm thinking of releasing, send me a PM and I'll throw you a link :P

EDIT: And welcome back! (Forgot to post in the original thread :D )

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 10:13 am
by Delphinus
'Failure' would be an awesome fear to play on.

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 10:52 am
by Gez
Like Cutty's ghoul, but with a giant /!\ sign instead of a face? :P

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 11:27 am
by Delphinus
I was actually being serious...

I was thinking of having things like people taunting you, situations that make sure you're always there too late, and other things. Not as in <!>...

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 12:07 pm
by DoomGuy_100
aside skeletons, monsters, and zombies, How bout you put ghouls from cutmanmike's Ghoul's Forest series?

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 12:34 pm
by Gez
Delphinus wrote:I was thinking of having things like people taunting you, situations that make sure you're always there too late, and other things.

That's very hard to pull off in a video game, because you have to make it so that the player will feel that he could have succeeded -- and in many cases, that means the eventual result is frustration after countless fruitless saved game reload -- or it'll just create a feeling of "well, this was scripted anyway".

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 1:10 pm
by Delphinus
Okay then, make it so that success in those leads to an okay secret or another sticky situation, and make it nearly impossible. What I meant was things like someone strapped to a death machine, and you have two switches. One frees them, the other kills them. Unknown to the player, both actually kill him and the second one pressed will always release him. I was thinking of making the player feel as hopeless and weak as possible in 'failure'.

EDIT: Actually, I may work on this in a little toy I call Mindfuck.wad. Examples maybe sometime soon...

Re: [Project] ZHalloween wad

PostPosted: Tue Aug 26, 2008 2:58 pm
by Sniper Joe
Delphinus wrote:Okay then, make it so that success in those leads to an okay secret or another sticky situation, and make it nearly impossible. What I meant was things like someone strapped to a death machine, and you have two switches. One frees them, the other kills them. Unknown to the player, both actually kill him and the second one pressed will always release him. I was thinking of making the player feel as hopeless and weak as possible in 'failure'.

EDIT: Actually, I may work on this in a little toy I call Mindfuck.wad. Examples maybe sometime soon...


That actually sounds interesting.

Re: [Project] ZHalloween wad

PostPosted: Wed Aug 27, 2008 5:19 pm
by farlowj
@Kirby, I'm still around...just don't post much. Yeah, feel free to do whatever, I don't know if I can help out anymore. If you don't mind though, I'd appreciate a link through pm or such as to what you have done so far.

Re: [Project] ZHalloween wad

PostPosted: Thu Aug 28, 2008 1:27 pm
by Kirby
farlowj wrote:@Kirby, I'm still around...just don't post much. Yeah, feel free to do whatever, I don't know if I can help out anymore. If you don't mind though, I'd appreciate a link through pm or such as to what you have done so far.

I'd be happy too. I actually was gonna go looking for you since I think I somehow only have the incomplete version of your second map (map04) and I seem to remember you having given a finished version before o_O

@Everyone else - I have recieved all of your PMs with great enthusiasm, however I'll have to wait for this to get solved before going any further :P

Re: [Project] ZHalloween wad

PostPosted: Sat Aug 30, 2008 8:48 pm
by Zenon
I cant help but ask this..

Will it be released in time for this Halloween?