Cyberrunner - 0.11 - No longer in progress

THIS PROJECT IS NO LONGER BEING WORKED ON. IT IS KEPT HERE FOR POSTERITY AND ARCHIVING PURPOSES.
Thank you to everyone who followed this mod and supported me through development. Sorry it couldn't have ended better.

Download for Zandronum: http://static.**LINK_DISABLED**.org/wads/cyberrunner-0.11.pk3 - 9.95 megs
Download for ZDoom: http://static.**LINK_DISABLED**.org/wads/cyberr ... d-0.11.pk3 - 9.99 megs
It's the age of gratification. We have everything at the tip of our fingers now, thanks to the widespread integration of technology in society. Whenever we want, wherever we want, we can tap into what entertainment we desire.
The philosophers and poets have written long on the subject of the base human urges--violence, watching violence, performing violence, and what it says about us as people. They say the glorification and celebration of wanton brutality reduces us to a primitive state, that we may become nothing more than desensitized sheep.
They probably have a point. But I say there's nothing wrong with enjoying it, when it's confined to strictly entertainment.
And if we confine it to entertainment, why not go balls-out? Make it as awesome as possible?
What do people like to see? Fast action. Smoking guns. Big explosions. Crazy stunts. Badass warriors. Crazy speeds.
The Cyberrunner League was created as a way to provide audiences with all of these in a safe environment.
The concept is simple. Corporations, militaries, and private Mom and Pop shops across the planet construct an android, gynoid, or occasionally a cyborg, and we ship them out to a harsh planet. Once they're there, they trek forth on a track until they reach the finish and hit a switch, surging a power core with raw energy. Whoever makes the pretty lights first wins.
Sounds simple, right?
Oh, I forgot to mention a few details.
First off, they're all moving at speeds that could rival fighter jets, and can leap and weave and wall-run like nobody's business. Second off, we shipped a whole bunch of active fighter drones and weapon systems over on the tracks too, just for larks. Third off, free-firing at the opposition is not only encouraged, but expected.
And don't worry about permanant damage. The moment anybody sustains serious damage, their systems get chronologically rewound, sending them back a bit to the nearest checkpoint--but more importantly, keeping them intact. We're not trying to be the next Running Man, here.
Sound interesting to you? It better be.
The Cyberrunner League is THE place to show your stuff. Show your designs. Show off your sweet moves. Show off your cold gunplay.
But most importantly, it's the place to simply show off how incredible you are. The ability to defy gravity and never touch the floor. The ability to leap straight through waves of enemy fire and come out unscathed. The ability to just go as fast as possible and leave logic and reason behind.
Race the wind.
Hugs and kisses,
Dr. Beatrice Kersey
---------------------------
Cyberrunner started off as a combination of TerminusEst13's Superfast (which you likely haven't heard of) and ijon tichy's Parkmore (which you likely have)--what started off as a joke to see what broke turned out to be surprisingly fun, and thus this mod was born.
Cyberrunner is a post-cyberpunk battle racer with only a few simple goals: Go fast, blow up whatever's in your way, go faster.
Player movement is dramatically enhanced, with large leaps and a running speed that's almost double the normal Doomguy speed. In addition, players have a wide variety of parkour techniques at their disposal to go through the air with enough grace to put any YouTube Freerunner to shame, as well as several axis boosts for an extra kick of speed. And in case that's not enough, there's a button to give the Runners an extra turbo boost, dramatically increasing their already-incredible movement.
Sound crazy? It is. It takes a special kind of person to take the incredible speeds, weave through obstacles at over 200 mph, and still have the cohesion to blast away an enemy in a single shot. Whether you're that person or you'll be left in the dust, though...that's up to you.
LEVELSETS THAT GO WELL WITH THIS
1: RocketJumping Xtreme by Cyber (Requires Skulltag data/files)
2: RJSpace31 by Earthquake
3: Downtown Rocket Jumping by Andyman3k
4: RJCity2e
5: A Slab of Rocket Jumping Levels by DeathArrow (Warning: Ugly as SHIT)
6: Racing Jump
7: Void Jump by <name>
8: Rocket Jumping Warriors by Andyman3k
Thank you to everyone who followed this mod and supported me through development. Sorry it couldn't have ended better.

Download for Zandronum: http://static.**LINK_DISABLED**.org/wads/cyberrunner-0.11.pk3 - 9.95 megs
Download for ZDoom: http://static.**LINK_DISABLED**.org/wads/cyberr ... d-0.11.pk3 - 9.99 megs
It's the age of gratification. We have everything at the tip of our fingers now, thanks to the widespread integration of technology in society. Whenever we want, wherever we want, we can tap into what entertainment we desire.
The philosophers and poets have written long on the subject of the base human urges--violence, watching violence, performing violence, and what it says about us as people. They say the glorification and celebration of wanton brutality reduces us to a primitive state, that we may become nothing more than desensitized sheep.
They probably have a point. But I say there's nothing wrong with enjoying it, when it's confined to strictly entertainment.
And if we confine it to entertainment, why not go balls-out? Make it as awesome as possible?
What do people like to see? Fast action. Smoking guns. Big explosions. Crazy stunts. Badass warriors. Crazy speeds.
The Cyberrunner League was created as a way to provide audiences with all of these in a safe environment.
The concept is simple. Corporations, militaries, and private Mom and Pop shops across the planet construct an android, gynoid, or occasionally a cyborg, and we ship them out to a harsh planet. Once they're there, they trek forth on a track until they reach the finish and hit a switch, surging a power core with raw energy. Whoever makes the pretty lights first wins.
Sounds simple, right?
Oh, I forgot to mention a few details.
First off, they're all moving at speeds that could rival fighter jets, and can leap and weave and wall-run like nobody's business. Second off, we shipped a whole bunch of active fighter drones and weapon systems over on the tracks too, just for larks. Third off, free-firing at the opposition is not only encouraged, but expected.
And don't worry about permanant damage. The moment anybody sustains serious damage, their systems get chronologically rewound, sending them back a bit to the nearest checkpoint--but more importantly, keeping them intact. We're not trying to be the next Running Man, here.
Sound interesting to you? It better be.
The Cyberrunner League is THE place to show your stuff. Show your designs. Show off your sweet moves. Show off your cold gunplay.
But most importantly, it's the place to simply show off how incredible you are. The ability to defy gravity and never touch the floor. The ability to leap straight through waves of enemy fire and come out unscathed. The ability to just go as fast as possible and leave logic and reason behind.
Race the wind.
Hugs and kisses,
Dr. Beatrice Kersey
---------------------------
Cyberrunner started off as a combination of TerminusEst13's Superfast (which you likely haven't heard of) and ijon tichy's Parkmore (which you likely have)--what started off as a joke to see what broke turned out to be surprisingly fun, and thus this mod was born.
Cyberrunner is a post-cyberpunk battle racer with only a few simple goals: Go fast, blow up whatever's in your way, go faster.
Player movement is dramatically enhanced, with large leaps and a running speed that's almost double the normal Doomguy speed. In addition, players have a wide variety of parkour techniques at their disposal to go through the air with enough grace to put any YouTube Freerunner to shame, as well as several axis boosts for an extra kick of speed. And in case that's not enough, there's a button to give the Runners an extra turbo boost, dramatically increasing their already-incredible movement.
Sound crazy? It is. It takes a special kind of person to take the incredible speeds, weave through obstacles at over 200 mph, and still have the cohesion to blast away an enemy in a single shot. Whether you're that person or you'll be left in the dust, though...that's up to you.
Spoiler: Changelog
Spoiler: Videos
Spoiler: Maps
Spoiler: Questions asked often enough that I got tired of answering them.
Spoiler: Credits
LEVELSETS THAT GO WELL WITH THIS
1: RocketJumping Xtreme by Cyber (Requires Skulltag data/files)
2: RJSpace31 by Earthquake
3: Downtown Rocket Jumping by Andyman3k
4: RJCity2e
5: A Slab of Rocket Jumping Levels by DeathArrow (Warning: Ugly as SHIT)
6: Racing Jump
7: Void Jump by <name>
8: Rocket Jumping Warriors by Andyman3k