Cyberrunner - 0.11 - No longer in progress

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: [WIP] Cyberrunner: Race the Wind

Postby HexaDoken » Fri Jun 28, 2013 3:18 am

I just can't be the only one who is better at evaluating his physical position and stuff in first person view than in third person view.

It just can't be.
HexaDoken
 
Joined: 01 Dec 2011

Re: [WIP] Cyberrunner: Race the Wind

Postby Captain J » Fri Jun 28, 2013 10:53 pm

speed running is more better then boss battle...just kidding but this wad seems to be more awesome when this wad is release!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [WIP] Cyberrunner: Race the Wind

Postby TerminusEst13 » Sat Jun 29, 2013 11:35 am

The next build will feature a new DM map, provided by the wonderful Revae.

Lots of emphasis on vertical movement and dramatic leaps over a pit of lava, combined with a stylish Tron-esque appearance.

Image
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: [WIP] Cyberrunner: Race the Wind

Postby Captain J » Sat Jun 29, 2013 12:37 pm

woo...needs more black! :D
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [WIP] Cyberrunner: Race the Wind

Postby iSpook » Sun Jun 30, 2013 10:47 am

HexaDoken wrote:I just can't be the only one who is better at evaluating his physical position and stuff in first person view than in third person view.

It just can't be.


Your not, I can't play this in third person... and I feel better and/or more comfortable doing this in First person, than in third person.

On the subject of mixing this mod with others:

I surprisingly found out that this mix of mods actually worked without conflicts with the weapons or scripting (although the former isn't as surprising, though.)

Spoiler: Watch me fail, heh.


While it does make it easier, and feels a bit cheat-y, but it doesn't help with the confusion I have with the "canyon" level xD
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [WIP] Cyberrunner: Race the Wind

Postby TerminusEst13 » Sat Jul 13, 2013 11:10 am

Another map is in progress, by the wonderful Ral22. This time, rather than a DM map, it's a racing circuit!

Here's a preview of the first third of the level.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: [WIP] Cyberrunner: Race the Wind

Postby Captain J » Sat Jul 13, 2013 11:51 am

oh wow, pretty large map with dusts and sands. and very good music choice, though!

anyway racing circuit you said? well if some smart script wizard volunteering some NPC opponent, i'll smell cacoward for this...but that's not gonna happen i think. because if that's should be possible, that computer script must read all map's course and player's moving. also i'm not smart for doom scripts either. but hey, there's time attack for we can replace the non playing opponents. also coop systems too. :D

also if boss fight happens at this wad, that would be awesome. and i'm not talking about some classical shoot 'em up style boss fighting. i'm talking about outsmarting the bosses with run around and complete the puzzle and hardest parts for defeating the bosses. anyway that's what i hoping on. nothing at all.

so carry on, tease me again! :D
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [WIP] Cyberrunner: Race the Wind

Postby Ral22 » Sat Jul 13, 2013 9:26 pm

It's a huge pleasure to map for a project like this, and it let me experiment with a few ACS tricks. All in all, I love the project and I can't wait to release a map for it.
User avatar
Ral22
stoneshipMapper
 
Joined: 05 Sep 2010
Location: Land of Dawn and Thunder

Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Postby TerminusEst13 » Thu Jul 18, 2013 12:14 am

0.11 is released. There's a lot of extra stuff people requested in here, such as a hit indicator, refills for health/turbo when entering a race map, and more, as well as some polish for the existing maps, helping them flow better and play better. If there's other stuff you guys would like to see, please let me know.

ALSO. If there are any extra mappers out there with some spare free time, I could also use some help in populating the map rotation, please! I'm starting to plan out my third race map, Revae made an extra DM map, and Ral22 is making a super-kickass race map, but a few more folks helping out would be awesome.

EDIT:
Captain J wrote:also if boss fight happens at this wad, that would be awesome. and i'm not talking about some classical shoot 'em up style boss fighting. i'm talking about outsmarting the bosses with run around and complete the puzzle and hardest parts for defeating the bosses. anyway that's what i hoping on. nothing at all.


Hmmm, that would be interesting! Not the first time someone's suggested that, either, I think I should look into it...
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Postby UnitedCheesecake » Thu Jul 18, 2013 11:42 am

WOW! Gotta say, I'm a sucker for mobility and speed mods, but this blew my mind. Kinda like TF2 scout doing Parkour, shooting Doom guns with Unreal sounds. fun and addicting, like jumpmaze without the frustration. AWESOME SAUCE WITH BACON FLAVORING! If I open IDE and I don't see this mod on servers, I'm gonna be pissed!
*EDIT Forgot to say I eargasmed when I heard the music. Excellent way to get the adrenaline pumping and to set the pace. Perfect balance.
UnitedCheesecake
 
Joined: 31 Aug 2011

Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Postby iVoid » Thu Jul 18, 2013 12:35 pm

Loved it! Fantastic work.

Would you consider making an option to show the speed in kilometers instead of miles?
iVoid
 
Joined: 01 May 2013

Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Postby Phml » Sat Jul 20, 2013 5:13 am

This egypt map looks fantastic.
Phml
 
Joined: 14 Aug 2009

Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Postby TerminusEst13 » Sat Jul 20, 2013 9:29 am

iVoid wrote:Would you consider making an option to show the speed in kilometers instead of miles?


Already in! Please input "cyber_mph_km 1" in the console.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Postby Ijon Tichy » Mon Jul 22, 2013 1:28 pm

Term attempted to adapt my grappling hook to Cyberrunner.

I used it.

In other news, jump pad porn is now a thing.

User avatar
Ijon Tichy
enter the asdf
 
Joined: 31 Dec 2010
Location: Basically I don't exist

Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Postby Captain J » Mon Jul 22, 2013 1:34 pm

...now that's gonna sore tomorrow.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests