Re: [WIP] [GZDooM] Roll

Mav3rick wrote:LoL why in the end it start to walk like it was drunk? lol i guess too much flips
I think I should tone down the dizziness a bit. Maybe double the starting amount of flips it takes to get dizzy.
Mav3rick wrote:LoL why in the end it start to walk like it was drunk? lol i guess too much flips
The option to have visible legs from first person view. (When you look down)
The Zombie Killer wrote:The option to have visible legs from first person view. (When you look down)
I've been experimenting with this too, I'm interested in the method you've used.
My method: Use 3D model actor that animates based on what the player is doing, and position him at the player's position every tic
My guess of your method: Have a 3D model for the player that teleports to your camera actor every tic
Nice work on this, I'm very impressed
-TZK
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