[WIP] [GZDooM] Roll v0.2

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Re: [WIP] [GZDooM] Roll

Postby Mav3rick » Fri Jun 21, 2013 10:34 am

LoL why in the end it start to walk like it was drunk? lol i guess too much flips

Try it on Gzdoom 1.7.1 (r1526)

and got this...

Execution could not continue.

Script error, "Roll_Test.pk3:decorate.txt" line 283:
Expected ')', got ','.
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Re: [WIP] [GZDooM] Roll

Postby HeXaGoN » Fri Jun 21, 2013 10:41 am

Mav3rick wrote:LoL why in the end it start to walk like it was drunk? lol i guess too much flips


Dizziness is a feature in this wad. If you flip gravity too many times within 5 seconds, you become dizzy.
The threshold increases everytime you become dizzy to simulate adapting/adjusting to it.

Mav3rick wrote:Try it on Gzdoom 1.7.1 (r1526)

and got this...

Execution could not continue.

Script error, "Roll_Test.pk3:decorate.txt" line 283:
Expected ')', got ','.


Your version is out of date.
Last edited by HeXaGoN on Fri Jun 21, 2013 10:43 am, edited 1 time in total.
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Re: [WIP] [GZDooM] Roll

Postby Mav3rick » Fri Jun 21, 2013 10:43 am

wtg62 wrote:Your version is out of date.


thanks didnt know there was a new out already ;)
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Re: [WIP] [GZDooM] Roll

Postby HeXaGoN » Fri Jun 21, 2013 10:44 am

Mav3rick wrote:thanks didnt know there was a new out already ;)


Those new versions come out really quickly!
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Re: [WIP] [GZDooM] Roll

Postby Phml » Fri Jun 21, 2013 12:11 pm

Looks pretty cool. :D
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Re: [WIP] [GZDooM] Roll

Postby Unholypimpin » Fri Jun 21, 2013 1:37 pm

WOAH!!! I do believe my mind has been blown. Keep up the good work =D
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Re: [WIP] [GZDooM] Roll

Postby MetroidJunkie » Fri Jun 21, 2013 3:04 pm

Very nice. Flipping gravity to get past lava reminds me of the Stone Temple in Majora's Mask.
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Re: [WIP] [GZDooM] Roll

Postby HeXaGoN » Fri Jun 21, 2013 4:59 pm

MetroidJunkie wrote:Very nice. Flipping gravity to get past lava reminds me of the Stone Temple in Majora's Mask.

Hmm... I got more ideas for the map now :)
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Re: [WIP] [GZDooM] Roll

Postby leileilol » Fri Jun 21, 2013 5:03 pm

VVVVVV Doom? Prey Doom?
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Re: Roll

Postby iVoid » Fri Jun 21, 2013 5:14 pm

wtg62 wrote:
iVoid wrote:Really like your mod concept! Best luck to it.

Thanks man, I hope you didn't have any problems trying it out c:

When I commented there still wasn't a download link xP ("FIRST!") I'll try it now!
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Re: [WIP] [GZDooM] Roll

Postby Shadelight » Fri Jun 21, 2013 5:26 pm

I tried making a heretic map like this once and I had no idea how I was gonna do the flippy thing. lol. Looks cool!
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Re: Roll

Postby HeXaGoN » Fri Jun 21, 2013 6:31 pm

iVoid wrote:When I commented there still wasn't a download link xP ("FIRST!") I'll try it now!


There was a download link when I first posted this.
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Re: [WIP] [GZDooM] Roll

Postby iVoid » Fri Jun 21, 2013 8:44 pm

I must've been thinking of another mod then... Anyway, I'll leave some feedback on the mod soon.
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Re: Roll

Postby HeXaGoN » Sat Jun 22, 2013 12:26 am

Nash wrote:EDIT: the static graphics are saved as 32 bit (only the first one is 8 bit). You could probably shave off some of the file size if you convert all of them to 8 bit.


Updated the .pk3 with 8-bit versions of the static.
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Re: [WIP] [GZDooM] Roll

Postby HexaDoken » Sat Jun 22, 2013 6:45 am

Wicked.
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