Killing Time

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: Killing Time

Postby zygo » Tue May 21, 2013 6:07 pm

TheDarkArchon wrote:Sprites aren't patches

ah crap... i didnt even notice -_-
thanks a bunch buddy :D
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zygo
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Re: Killing Time

Postby zygo » Sun Jul 07, 2013 1:12 pm

Here is the Dropbox folder for the game, everybody is welcome to test play now. ive lost interest in continuing this.
Download as zip, drag an drop on your Gzdoom .exe enjoy.
https://www.dropbox.com/sh/fgl6b34r7q6mz0n/gL4vLpgv6P
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zygo
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