[WIP] Voxel Vehicles Pack (Beta 5 release)

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ibm5155
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by ibm5155 »

they look oldschool, give a bit of 3d feel, I dont know if eat more performance compared to a 3d model,...
and there're much less people who model with voxels xD
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WickedRedGrin
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by WickedRedGrin »

would love to see some movie vehicles, like a delorian, bat mobile, or light cycle from tron
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demo_the_man
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by demo_the_man »

The hit-box size is not correct for the viechle, it causes walk-though tanks planes and cars
]:edit, that was jsut becuase i was using an old versoin of gzdoom to test it. Sorry for the comlaint, the vehicles look amazing, i will probally use the forklift in a cratemaze somewhere
cmw1986
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by cmw1986 »

I'm sorry for the three-year bump, but I would just love to see some bumper car voxels that would be an excellent addition to my awesome amusement park level in the works.

To make voxel vehicles move around in the game would be pretty cool too. Does anyone think that should be possible for them sooner or later?.
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wildweasel
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by wildweasel »

NerdKoopa wrote:THIS THREAD IS NO LONGER VALID! NEW THREAD HERE: http://forum.zdoom.org/viewtopic.php?f=37&t=36486
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