[WIP] Voxel Vehicles Pack (Beta 5 release)

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NerdKoopa
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by NerdKoopa »

Freaking FINALLY finished that darn motor boat! Didn't come out quite as I hoped, but meh. Comes in 6 colors and will be included in Beta 6 eventually.
Spoiler:
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Ravick
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Ravick »

Awesome work :o

But don't translations work with voxels? I mean, coundn't they be green and be translated by the modders/mappers? :)
Gez
 
 
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Gez »

Translations do not work with voxels at the moment, no.
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Skunk
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Skunk »

Hey, how about a semi truck?
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Captain J
 
 
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Captain J »

they are already there, without any exhausts.

also, if you talking about with trailer, read this;
NerdKoopa wrote:I CAN'T make bigger! SLAB6 limits you to 256^3 voxels. To make bigger, I would have to turn the model rendering scale bigger in the Decorate code, but that would look even more low-res. If I, for example, doubled the rendering scale, that would make one voxel in the model look like 4 normal voxels. It's like trying to make a low quality picture bigger.
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Tormentor667
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Tormentor667 »

Nash wrote:I think Torm is talking about the shading of the models; they're not "gritty" enough for Doom.
Exactly that. They simply do not blend very well with Doom's environment.
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Skunk
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Skunk »

That IS technically a semi truck, sure, but that's a lorry. I meant like a Western Star or a Freightliner.

Meshing voxels together causes problems, but can you have pieces that line up when placed properly? like maybe three sets of voxel models that when place on a map form a school bus or something without causing render issues?
mallo
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by mallo »

These things are awesome!!

Ever thought of creating a space rocket? %)
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Captain J
 
 
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Captain J »

missile or rocket truck will works.
only in UAC. ;)
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NerdKoopa
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by NerdKoopa »

Update! Made a fire truck. At first I didn't want to make one because I thought an american fire truck would be too long for the 256^3 voxel limitation. I tried an european fire truck, and that one fit nicely! I'm more familiar with european fire trucks anyway. This one comes in two varieties, lights off and lights on. It will be included in Beta 6 eventually.

New link to Beta 5, because Mediafire destroyed the original file for some reason. http://www.mediafire.com/download/137el ... beta5b.pk3
Spoiler:
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Ravick
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Ravick »

:(
Spoiler:
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Captain J
 
 
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Captain J »

i'm working pretty as well, did you downloaded newest verson of the gzdoom?
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Ravick
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Ravick »

Oops! Updating on this computer... :oops:
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Nash
 
 
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Nash »

How exactly do you insert a new voxel in Slab6? The Insert key only inserts a voxel on top of an existing voxel, like I can't create a voxel in the void from scratch.
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Kaal979
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Re: [WIP] Voxel Vehicles Pack (Beta 5 release)

Post by Kaal979 »

Is it only me or do voxel stuffs actually look
way cooler than common 3d models in general?
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