[Stopped for now] DN Brutal Doom Pack

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: [Stopped for now] DN Brutal Doom Pack

Post by cortlong50 »

i just noticed it was on hiatus haha,
i was making an m4 for myself for the pistol, it came out weird then i changed my whole color scheme and it looked righteous, once i smooth out the animations ill post a link just for shits and gigs. i definitely want everything to fit with the doom feel and all that, i am so sick of finding weapon packs that suuuck, so im kinda bummed youre putting a halt on yours...because this is even better than the ultimate arsenal haha. there just isnt enough ammo on that damn thing.
User avatar
Bitterman
Posts: 564
Joined: Mon Jun 25, 2012 12:06 pm
Location: Stranded on Lh'owon

Re: [Stopped for now] DN Brutal Doom Pack

Post by Bitterman »

cortlong50 wrote:...because this is even better than the ultimate arsenal haha. there just isnt enough ammo on that damn thing.
More like BD: Ultimate Resources.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: [Stopped for now] DN Brutal Doom Pack

Post by Hellstorm Archon »

Seriously, this is probably the best Brutal Doom mod out there, as it's leaps and bounds ahead of most Brutal Doom weapon replacements.
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by Ghostbreed »

I know. <3
User avatar
Ctrl+Alt+Destroy
Posts: 511
Joined: Tue Feb 05, 2013 9:31 pm
Location: In the unknown void of all-surpassing emptiness

Re: [Stopped for now] DN Brutal Doom Pack

Post by Ctrl+Alt+Destroy »

Hellstorm Archon wrote:Seriously, this is the best Brutal Doom mod out there
FTFY
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by Ghostbreed »

Ctrl+Alt+Destroy wrote:
Hellstorm Archon wrote:Seriously, this is the best Brutal Doom mod out there
FTFY
^
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by Skrell »

1. FTFY ??
2. These were great sprites and I'd love to see them integrated into the official Brutal Doom release!
romancochi94
Posts: 2
Joined: Tue Jul 16, 2013 12:37 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by romancochi94 »

This mod looks so good! please continue with your wonderfull job! it's amazing!
User avatar
chronoteeth
Posts: 2662
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [Stopped for now] DN Brutal Doom Pack

Post by chronoteeth »

why does everyone want just a "mod of brutal doom" when this guy has the chops to make his own awesome mod, free of constraints like that?
User avatar
-Ghost-
Posts: 1772
Joined: Wed Sep 08, 2010 4:58 pm

Re: [Stopped for now] DN Brutal Doom Pack

Post by -Ghost- »

I'd be fine with both existing.
User avatar
Hellser
Global Moderator
Posts: 2706
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [Stopped for now] DN Brutal Doom Pack

Post by Hellser »

chronoteeth wrote:why does everyone want just a "mod of brutal doom" when this guy has the chops to make his own awesome mod, free of constraints like that?
Because Brutal Doom is the new flavor, did you know? I wonder when the flavor turns sour, though. It's been a while. :s
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: [Stopped for now] DN Brutal Doom Pack

Post by cortlong50 »

i want brutal doom packs because weapon packs are few and far between.
but either way...this mod needs to become something. its got all the smut and dope sprites i like.
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: [Stopped for now] DN Brutal Doom Pack

Post by Ghostbreed »

I like turtles and Doom
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: [Stopped for now] DN Brutal Doom Pack

Post by cortlong50 »

Ghostbreed wrote:I like turtles and Doom
i know how you feel.
User avatar
Hellser
Global Moderator
Posts: 2706
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [Stopped for now] DN Brutal Doom Pack

Post by Hellser »

cortlong50 wrote:i want brutal doom packs because weapon packs are few and far between.
but either way...this mod needs to become something. its got all the smut and dope sprites i like.
*le sigh*
Spoiler:
Now, is that enough Brutal Doom mods, or do I need to go past Page 30 in the Project Thread?

Brutal Doom isn't the "be all and end all" mod, folks! No, I'm not jealous over Corporal_Richard_MKIII's "success". I do know how to code, as suggested by Genesis Saga: Aurora (and GS is older than Brutal Doom). But imagine the potential of the folks who created those mods in that spoiler if they were to create their own mod. Maybe a horror-like mod? Or maybe a fun, awesome rocket-jumping esque mod like Cyberrunner? Attempting to grab attention to your mod over Brutal Doom's success isn't the way to go. Even Corporal_Richard_MKIII realizes this with his Chex, Heretic and HeXeN mods that were eventually locked.

I am, for one, happy DoomNukem has moved his creative potential to another mod. This is great! I would love to see what he creates. Infact, I'm a little excited. A run and gun mod? Maybe something like Hideous Destructor? We'll just have to wait and find out. So stop asking him to continue this! He might just as well do so after he's done creating his new mod, or just give up on it because Brutal Doom has turned from Chocolate Milk to Questionable Brown chunky liquid in a bottle and oh god it moved.

Back to the point: Be creative! Make mistakes! Get messy!
Locked

Return to “Abandoned/Dead Projects”