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Re: High Quality Animations Project

PostPosted: Tue Apr 16, 2013 2:30 am
by Captain J
'god bless those effects of the wax dummies!'

Re: High Quality Animations Project

PostPosted: Wed May 01, 2013 12:52 am
by DooM13GR
This Project are dead? Made more posts!

Re: High Quality Animations Project

PostPosted: Wed May 01, 2013 2:18 am
by Tapwave
DooM13GR wrote:This Project are dead? Made more posts!

You don't ask for progress.
If the author made progress, he'll tell us himself.

Re: High Quality Animations Project

PostPosted: Sat May 04, 2013 7:54 am
by thief666
Hi again, this seems to be extremely interesing project.
I am dying to know if its feasible actually so:

1) Is here anyone with enough knowledge of Doom/decorate code to tell me if it is feasible to implement this 16 frames of animations? (Blox morphed demon run anim)?

2) Can someone add this Blox running animation to the game as a proof of concept?

:)

Re: High Quality Animations Project

PostPosted: Sat May 04, 2013 5:05 pm
by sonic_HD87
thief666 wrote:Hi again, this seems to be extremely interesing project.
I am dying to know if its feasible actually so:

1) Is here anyone with enough knowledge of Doom/decorate code to tell me if it is feasible to implement this 16 frames of animations? (Blox morphed demon run anim)?

2) Can someone add this Blox running animation to the game as a proof of concept?

:)


I don't know what exactly you're asking (Thanks to my bad english :P ) but is easy to implement these animations on stand-alone projects, the only thing you need is to extract the script that contain the sequences of the sprites, the sprites itself and put them on your wad file (or another file format like pk3), and dont forget to extract the KEYCONF lump, wich in essential (And annoying if you don't have it :lol: ).

Here is an example:
http://www.mediafire.com/?nhjbnd9tw6t1c0g

This is a modified version of my GoreMod project with the smooth animations for the weapons (only)

Re: High Quality Animations Project

PostPosted: Sat May 04, 2013 8:23 pm
by The Zombie Killer
I was going to put the smooth pinky animation into decorate, but I'll need a version with no background.
Instead, I've put Blox's smooth baron death in-game, and I've made it as close to the original speed-wise as I can.

smoothbardth.pk3


-TZK

Re: High Quality Animations Project

PostPosted: Sun May 05, 2013 10:50 am
by thief666
I tested your this smooth baron death animation in-game. IT IS ABSOLUTELY AWESOME.

Check it out guys, this project like no other before can WASTLY imporove Doom experience while it will not altering any vanilla content. That project should get all priorities IMO:)

It would be awesome if Blox could make this demon running anim without background so you could also put it into game.


I downloaded this freeware morphing thing and I am trying to learn this morphing to help.

Spoiler:

Re: High Quality Animations Project

PostPosted: Sun May 05, 2013 10:58 am
by Blox
If you want to make it less blurry, scale it up with either 3x or 4x XBR.

3x If you want it to look sharp, 4x if you don't mind a little smoothening.

Re: High Quality Animations Project

PostPosted: Tue May 07, 2013 5:55 pm
by PhobosGuy
Keralastic wrote:Image

Actually looks pretty good with about half the frames! Might be a tad too fast though.

This is just amazingly better than HD sprites.

Do some cyberdemon or hellknight walking anim.

Re: High Quality Animations Project

PostPosted: Wed May 08, 2013 12:11 pm
by DooM_RO
I think preserving the spirte-quality of the animations is very important. These ultra smooth animations look very weird.

Re: High Quality Animations Project

PostPosted: Tue May 14, 2013 10:12 pm
by thief666
Clearly I still have problems with Squirlz morph (example below). But working on that. I absolutely love pinky animation I wil make it "transparent" so someone can put it into game.

with squirlz morph I am gettin this "warping green fireball effect""
Spoiler:

Re: High Quality Animations Project

PostPosted: Tue May 14, 2013 10:21 pm
by Minigunner
The problem (well, one of them) is that there needs to be some extra space around the sprites. Otherwise, the in-between frames will stretch to the image's edge. Also, Sqirlz Morph isn't very fond of overlapping image parts.

Re: High Quality Animations Project

PostPosted: Wed May 15, 2013 2:20 am
by Captain J
:shock:...just like a water paint stop motion.

Re: High Quality Animations Project

PostPosted: Wed May 15, 2013 7:28 am
by FDARI
thief666 wrote:Clearly I still have problems with Squirlz morph (example below). But working on that. I absolutely love pinky animation I wil make it "transparent" so someone can put it into game.

with squirlz morph I am gettin this "warping green fireball effect""
Spoiler:
Make a full set, call it NIGHTMARE.

Re: High Quality Animations Project

PostPosted: Wed May 15, 2013 7:09 pm
by iVoid
FDARI wrote:
thief666 wrote:Clearly I still have problems with Squirlz morph (example below). But working on that. I absolutely love pinky animation I wil make it "transparent" so someone can put it into game.

with squirlz morph I am gettin this "warping green fireball effect""
Spoiler:
Make a full set, call it NIGHTMARE.

YES. YES. YES!!

Call me crazy but I liked how that animation looked like! I think it would be an amazing surreal effect if it was applied to all animations.