Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
You called?
Re: High Quality Animations Project
Posted: Sun Apr 14, 2013 7:16 pm
by Matt
high octane nightmare fuel right there
Re: High Quality Animations Project
Posted: Sun Apr 14, 2013 7:26 pm
by Ribo Zurai
Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
You called?
This made my week.
Re: High Quality Animations Project
Posted: Sun Apr 14, 2013 8:14 pm
by Slax
Well now, that's just crazy promising.
Re: High Quality Animations Project
Posted: Sun Apr 14, 2013 11:25 pm
by Sunbeam
Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
You called?
This has to be one of the most diabolic grinning faces I have ever seen Good work, keep it up!
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 2:20 am
by Captain J
holy hell awesome work.
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 2:51 am
by Henery
Wow,these look magnificent and quite scary! I hope we could very soon see Revenant punch and Arachnotron/Mastermind walking animations smoothed.
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 3:22 am
by CaptainToenail
Hah, you must do the ouch face.
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 4:45 am
by The Zombie Killer
In my opinion it'd be more interesting to see what the transition from a regular face to an injured state face would turn out like.
-TZK
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 10:06 am
by Minigunner
CaptainToenail wrote:Hah, you must do the ouch face.
Close enough.
As a reminder, I'm really doing this for the hell of it. I may do more, but it depends on my interest in it.
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 10:40 am
by Captain J
how about make death face next time, minigunner?
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 10:50 am
by Minigunner
I doubt it, since if I did, the blood would appear to fade in rather than flow downwards. Other than that, it takes relatively few reference points to get a proper morph between faces, so that's good.
Re: High Quality Animations Project
Posted: Mon Apr 15, 2013 11:02 am
by Captain J
maybe it's takes a lot's of time, we're waiting. oh, also you should make a animation as 10% health face~death face. i hope that's easy to you.