High Quality Animations Project

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Re: High Quality Animations Project

Postby Minigunner » Sun Apr 14, 2013 4:25 pm

Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.

Image
You called?
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Re: High Quality Animations Project

Postby Matt » Sun Apr 14, 2013 7:16 pm

high octane nightmare fuel right there
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Re: High Quality Animations Project

Postby Ribo Zurai » Sun Apr 14, 2013 7:26 pm

Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.

Image
You called?


This made my week.
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Re: High Quality Animations Project

Postby Slax » Sun Apr 14, 2013 8:14 pm

Well now, that's just crazy promising.
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Re: High Quality Animations Project

Postby Sunbeam » Sun Apr 14, 2013 11:25 pm

Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.

Image
You called?

This has to be one of the most diabolic grinning faces I have ever seen :D Good work, keep it up!
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Re: High Quality Animations Project

Postby Captain J » Mon Apr 15, 2013 2:20 am

holy hell awesome work.
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Re: High Quality Animations Project

Postby Henery » Mon Apr 15, 2013 2:51 am

Wow,these look magnificent and quite scary! I hope we could very soon see Revenant punch and Arachnotron/Mastermind walking animations smoothed.
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Re: High Quality Animations Project

Postby CaptainToenail » Mon Apr 15, 2013 3:22 am

Hah, you must do the ouch face. :)
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Re: High Quality Animations Project

Postby The Zombie Killer » Mon Apr 15, 2013 4:45 am

In my opinion it'd be more interesting to see what the transition from a regular face to an injured state face would turn out like.

-TZK
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Re: High Quality Animations Project

Postby Minigunner » Mon Apr 15, 2013 10:06 am

CaptainToenail wrote:Hah, you must do the ouch face. :)

Image
Close enough.

As a reminder, I'm really doing this for the hell of it. I may do more, but it depends on my interest in it.
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Re: High Quality Animations Project

Postby Captain J » Mon Apr 15, 2013 10:40 am

how about make death face next time, minigunner? ;)
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Re: High Quality Animations Project

Postby Minigunner » Mon Apr 15, 2013 10:50 am

I doubt it, since if I did, the blood would appear to fade in rather than flow downwards.
Other than that, it takes relatively few reference points to get a proper morph between faces, so that's good.
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Re: High Quality Animations Project

Postby Captain J » Mon Apr 15, 2013 11:02 am

maybe it's takes a lot's of time, we're waiting. ;)
oh, also you should make a animation as 10% health face~death face.
i hope that's easy to you.
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Re: High Quality Animations Project

Postby Blox » Mon Apr 15, 2013 12:12 pm

Image
Not perfect, but eh.
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Re: High Quality Animations Project

Postby CaptainToenail » Mon Apr 15, 2013 1:59 pm

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