Ketchup Gore Mod - Test 4

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Re: Ketchup Gore Mod - Test 4

Postby Ghostbreed » Sun Jul 21, 2013 2:00 pm

Thanks a whole freaking lot!

EDIT:
Ketchup works fine with the Wolfenstein 3D TC
Image
Last edited by Ghostbreed on Tue Aug 27, 2013 1:19 pm, edited 1 time in total.
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Re: Ketchup Gore Mod - Test 4

Postby Captain J » Sun Jul 21, 2013 2:23 pm

now what's the good way to turn this classic physic and dos runned wolf3d mod into realistic smooth and brutal wolf3d? just use this with high textures. ceejay and i'm already done with every bosses HD sprites including a spear of destiny ones. well, expect lost levels of course.
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Re: Ketchup Gore Mod - Test 4

Postby Multikolored » Mon Jul 22, 2013 8:51 am

Is there a chance for this WAD to have different colors of ketchup for other monsters, for example hellknights/cacodemons?
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Re: Ketchup Gore Mod - Test 4

Postby FLYBAT » Tue Jul 23, 2013 9:20 am

"GibHealth" parameter is unneccessary.
Also when you shoot someone it sounds like he just asplode the hell up, but all that actually happens is he dies and produces a lot more blood than in vanilla Doom. I think this is not the time when exaggeration makes more fun. I like the dripping blood hovewer, but it sticks to small ceilings like window borders and doors and becomes a floating nonsense. Is there any way to fix it? I mean, it can't be ZDoom does not have any ceiling size detection?
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Re: Ketchup Gore Mod - Test 4

Postby Captain J » Tue Jul 23, 2013 9:31 am

two answers if you mastered SLADE; make ceiling blood more much smaller, or remove it.

also of course i'd love to modifying for realistic and clean persons like you, but there's no way to find that actor but sgt lV. i tried to find that damn thing, but i don't know where is it.
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Re: Ketchup Gore Mod - Test 4

Postby RiboNucleic Asshat » Tue Jul 23, 2013 12:35 pm

Multikolored wrote:Is there a chance for this WAD to have different colors of ketchup for other monsters, for example hellknights/cacodemons?


Look on the previous page, I posted a modified version there.
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Re: Ketchup Gore Mod - Test 4

Postby Ghostbreed » Tue Jul 23, 2013 12:42 pm

Sad to say though, it didn't work. At least not for me. The cacos, knights and barons all bled red. :(
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Re: Ketchup Gore Mod - Test 4

Postby IMX » Tue Jul 23, 2013 1:24 pm

But it does for me. I loaded it alongside Jimmy's Jukebox and I highly doubt it messes with Ketchup. Try loading the modified Ketchup only.

Image

Also I noticed that the SSG blasts pushes the cacos way stronger than normal...is this intentional?
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Re: Ketchup Gore Mod - Test 4

Postby Ghostbreed » Tue Jul 23, 2013 1:29 pm

Heh, got it to work now. I had a decorate I made myself correcting the original blood that colided with Noob's
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Re: Ketchup Gore Mod - Test 4

Postby Multikolored » Wed Jul 24, 2013 9:22 am

Will there be a janitor module like in Brutal Doom available for this mod? I've noticed that after a big monster shitfest when I look at their remains the framerate drops.
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Re: Ketchup Gore Mod - Test 4

Postby aoshiryaev » Mon Aug 26, 2013 1:49 pm

Nice. But I want old BDLite wit partial BD features like pathfinfing and headshots :cry: Can somebody reupload it please?
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Re: Ketchup Gore Mod - Test 4

Postby Silentdarkness12 » Mon Aug 26, 2013 6:16 pm

Brutal Chex Quest..........MMMMMMMMMmmmmm........but it doesn't have gibs and crap for the enemies from Chex Quest 2 and 3.
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Re: Ketchup Gore Mod - Test 4

Postby doomquake777 » Mon Oct 21, 2013 2:27 pm

Is there anyway to make this compatible with the Ketchup mod? As of right now it plays but all the sprites are twice as large and some of the sprites corrupt during their deaths ie the Imp
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Re: Ketchup Gore Mod - Test 4

Postby Mayhem666 » Mon Oct 21, 2013 2:48 pm

doomquake777 wrote:Is there anyway to make this compatible with the Ketchup mod? As of right now it plays but all the sprites are twice as large and some of the sprites corrupt during their deaths ie the Imp


I'm Working on a Doom 64 mod since nearly 2 years ago and put some gore in it,

So i guess its suppose to work.
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Re: Ketchup Gore Mod - Test 4

Postby doomquake777 » Mon Oct 21, 2013 8:00 pm

Do you have a test version available? I would love to try it out.
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