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Re: Ketchup Gore Mod - Test 4

Posted: Tue Mar 12, 2013 1:37 pm
by Ghostbreed
That's awesome, blackfish

Re: Ketchup Gore Mod - Test 4

Posted: Fri Mar 15, 2013 9:12 am
by Captain J
more gibs; more fun.
thanks a lot sgt!

Re: Ketchup Gore Mod - Test 4

Posted: Sun May 05, 2013 5:13 pm
by armymen12002003
this is awesome thanks sarge u gonna have this compatible with ww-nazis?

Re: Ketchup Gore Mod - Test 4

Posted: Sun May 05, 2013 5:49 pm
by Valherran
armymen12002003 wrote:this is awesome thanks sarge u gonna have this compatible with ww-nazis?
Doubtful since the Nazi sprites are not original.

Re: Ketchup Gore Mod - Test 4

Posted: Sun May 05, 2013 8:51 pm
by wildweasel
It's my understanding that Ketchup works by modifying the enemies' Decorate and sprites directly. Therefore, support for Nazis is unlikely unless someone just does it themselves from scratch. And while I won't stop people from doing that, I won't really like it all that much, because that wasn't the point of the mod.

Re: Ketchup Gore Mod - Test 4

Posted: Mon May 06, 2013 4:00 am
by Captain J
yup, it's fits everything, i either, i don't want nitpicking every innocent peoples for this.

Re: Ketchup Gore Mod - Test 4

Posted: Tue May 07, 2013 4:11 pm
by wolf00
Yesterday i dowload ketchup test4. After some test: rusian arsenal revisited,badguns revisited these working very good ... my set:particle enhancer mod & ketchup & test file[rusarsr/bagunsr] ... thx for your hard work

Re: Ketchup Gore Mod - Test 4

Posted: Sat May 11, 2013 11:50 am
by Armaetus
Russian Overkill runs very nicely with this mod and the much needed blood exaggerates the powerful weaponry provided to the player.

Re: Ketchup Gore Mod - Test 4

Posted: Mon May 13, 2013 9:34 am
by Failure
Ribo Zurai wrote:>download this
>play with Russian Overkill on Chillax mod
>yes

I've been thinking, would this work with the Insane Doom mod? Ya know, that monster replacer.

Re: Ketchup Gore Mod - Test 4

Posted: Mon May 13, 2013 10:55 am
by Ghostbreed
Lol, RO is totally crazy :D

Re: Ketchup Gore Mod - Test 4

Posted: Tue May 14, 2013 6:25 am
by iVoid
Does this have the higher damage from headshots too?

And does it work with your realistic gibs for brutal doom mod?

Re: Ketchup Gore Mod - Test 4

Posted: Tue May 14, 2013 6:36 am
by Captain J
leech88 wrote:Does this have the higher damage from headshots too?
it's only in brutal doom.
And does it work with your realistic gibs for brutal doom mod?
every peoples on this thread said it's working, i hope so.

almost thing is replacement of the blood actors, so i hope some peoples don't ask this again because it's works correctly.

Re: Ketchup Gore Mod - Test 4

Posted: Tue May 14, 2013 2:05 pm
by Armaetus
I've not noticed green blood for the hell nobles yet, I will take it test 5 or so will include this? :D

Re: Ketchup Gore Mod - Test 4

Posted: Tue May 14, 2013 3:42 pm
by Ghostbreed
Perhaps even the Cacos' blue blood will be in 5 as well? :)

Re: Ketchup Gore Mod - Test 4

Posted: Tue May 14, 2013 5:59 pm
by iVoid
Sarge, I just wanted to thank you for the awesome work you've made for doom! You got me into doom again when I was burned out of the original gameplay, and I'm having more fun than ever!

This sub mod is pretty cool too but can anyone send me the brutal doom lite one? I'm too spoiled by the brutal doom gameplay, I can no longer play without headshots xD