Ketchup Gore Mod - Test 4

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Re: Ketchup Gore Mod - Test 4

Postby Ghostbreed » Tue Mar 12, 2013 1:37 pm

That's awesome, blackfish
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Re: Ketchup Gore Mod - Test 4

Postby Captain J » Fri Mar 15, 2013 9:12 am

more gibs; more fun.
thanks a lot sgt!
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Re: Ketchup Gore Mod - Test 4

Postby armymen12002003 » Sun May 05, 2013 5:13 pm

this is awesome thanks sarge u gonna have this compatible with ww-nazis?
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Re: Ketchup Gore Mod - Test 4

Postby Valherran » Sun May 05, 2013 5:49 pm

armymen12002003 wrote:this is awesome thanks sarge u gonna have this compatible with ww-nazis?


Doubtful since the Nazi sprites are not original.
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Re: Ketchup Gore Mod - Test 4

Postby wildweasel » Sun May 05, 2013 8:51 pm

It's my understanding that Ketchup works by modifying the enemies' Decorate and sprites directly. Therefore, support for Nazis is unlikely unless someone just does it themselves from scratch. And while I won't stop people from doing that, I won't really like it all that much, because that wasn't the point of the mod.
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Re: Ketchup Gore Mod - Test 4

Postby Captain J » Mon May 06, 2013 4:00 am

yup, it's fits everything, i either, i don't want nitpicking every innocent peoples for this.
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Re: Ketchup Gore Mod - Test 4

Postby wolf00 » Tue May 07, 2013 4:11 pm

Yesterday i dowload ketchup test4. After some test: rusian arsenal revisited,badguns revisited these working very good ... my set:particle enhancer mod & ketchup & test file[rusarsr/bagunsr] ... thx for your hard work
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Re: Ketchup Gore Mod - Test 4

Postby Armaetus » Sat May 11, 2013 11:50 am

Russian Overkill runs very nicely with this mod and the much needed blood exaggerates the powerful weaponry provided to the player.
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Re: Ketchup Gore Mod - Test 4

Postby Failure » Mon May 13, 2013 9:34 am

Ribo Zurai wrote:>download this
>play with Russian Overkill on Chillax mod
>yes

I've been thinking, would this work with the Insane Doom mod? Ya know, that monster replacer.


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Re: Ketchup Gore Mod - Test 4

Postby Ghostbreed » Mon May 13, 2013 10:55 am

Lol, RO is totally crazy :D
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Re: Ketchup Gore Mod - Test 4

Postby iVoid » Tue May 14, 2013 6:25 am

Does this have the higher damage from headshots too?

And does it work with your realistic gibs for brutal doom mod?
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Re: Ketchup Gore Mod - Test 4

Postby Captain J » Tue May 14, 2013 6:36 am

leech88 wrote:Does this have the higher damage from headshots too?
it's only in brutal doom.

And does it work with your realistic gibs for brutal doom mod?
every peoples on this thread said it's working, i hope so.

almost thing is replacement of the blood actors, so i hope some peoples don't ask this again because it's works correctly.
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Re: Ketchup Gore Mod - Test 4

Postby Armaetus » Tue May 14, 2013 2:05 pm

I've not noticed green blood for the hell nobles yet, I will take it test 5 or so will include this? :D
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Re: Ketchup Gore Mod - Test 4

Postby Ghostbreed » Tue May 14, 2013 3:42 pm

Perhaps even the Cacos' blue blood will be in 5 as well? :)
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Re: Ketchup Gore Mod - Test 4

Postby iVoid » Tue May 14, 2013 5:59 pm

Sarge, I just wanted to thank you for the awesome work you've made for doom! You got me into doom again when I was burned out of the original gameplay, and I'm having more fun than ever!

This sub mod is pretty cool too but can anyone send me the brutal doom lite one? I'm too spoiled by the brutal doom gameplay, I can no longer play without headshots xD
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