Doomgirl Skin (based on my Crash skin)

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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Enjay » Tue Feb 26, 2013 6:30 pm

No? What's wrong with it? I think it looks pretty neat and pretty much exactly what it is meant to look like.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby BouncyTEM » Tue Feb 26, 2013 8:12 pm

Two things.

One: On an armor protection level, it screams "extremely easy and critical vulnerable point! Shoot at me!"
Two: If it was the exact thing you described, it wouldn't have that little bit of cleavage shown within it. It looks more like unprotected skin painted gray. Look closely near the middle-bottom of it.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby randi » Tue Feb 26, 2013 10:32 pm

Bouncy wrote:On an armor protection level, it screams "extremely easy and critical vulnerable point! Shoot at me!"

Don't worry. That's not a problem at all.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby LilWhiteMouse » Tue Feb 26, 2013 11:11 pm

Bouncy wrote:One: On an armor protection level, it screams "extremely easy and critical vulnerable point! Shoot at me!"

Shoot first, and a little skin won't matter.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby RV-007 » Wed Feb 27, 2013 12:00 am

@LilWhiteMouse
That's no armor, but it still looks cool.

Yes, I agree that (according to my thoughtless senses) there is cleavage. It's not a bad thing. Sometimes, the sprites is supposed to look cool than to follow some set rules. I request for Doomgirl skin w/ skin cleavage. I myself consider these sprites as the next Crash skin. Kudos!

If there is a need for a full armor suit, then just use polygon shape, that ought to match the male body armor.

@Virtue
There is the crouch sprite set (another difficult task). Get ready to make different color variations.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby GooberMan » Wed Feb 27, 2013 3:37 am

RV-007 wrote:Sometimes, the sprites is supposed to look cool than to follow some set rules.

Yes. Like if you're using it as a multiplayer skin.

For my use - an in-Doom-universe female marine - there's no way it'd get pass any regulatory check if it leaves a massive chunk exposed in a critical area.

One day, people will learn stylisation does not equal removing a woman's clothing. Quake 2 was reasonable in that regard.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Enjay » Wed Feb 27, 2013 6:29 am

Just a quick "fill in" because I don't have the talent required to do a proper job. Doesn't look too awful to me.

Image Image

Seen like that though, the "metal" does look a bit like recoloured skin I'm afraid.

LOL at randi's video.

[Edit]

Found these on my HD. :shock:

Image
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby RV-007 » Wed Feb 27, 2013 7:57 am

That's bit of a mis-match. The helmet looks quite big and I can't say much about the chest since I don't know how to draw angles. That's progress I guess.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Enjay » Wed Feb 27, 2013 8:14 am

Funny thing is, the helmet is probably closer to the right size. The Doomguy would actually be struggling to get his head inside the helmet the way it is shown in his sprite versus the size of the former human heads.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Virtue » Wed Feb 27, 2013 9:24 am

Enjay wrote:Just a quick "fill in" because I don't have the talent required to do a proper job. Doesn't look too awful to me.

Image Image

Seen like that though, the "metal" does look a bit like recoloured skin I'm afraid.

LOL at randi's video.

[Edit]

Found these on my HD. :shock:

Image


she looks flat chested.

I never liked those sprties, theyre blatant resized Doomguys, the rifle doesnt look like a rifle and her arms are too thin, and head too big.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Enjay » Wed Feb 27, 2013 6:28 pm

Virtue wrote:she looks flat chested.


Almost like she was a realistically proportioned female wearing real armour. ;)

Spoiler:


I never liked those sprties, theyre blatant resized Doomguys, the rifle doesnt look like a rifle and her arms are too thin, and head too big.
I seem to have said this a lot over the last couple of days but I really don't think the head is too big. If anything, the Doomguy's head/helmet is slightly too small for someone wearing a protective, full face helmet.

Image

Where does his chin fit? Why is the zombie's hair poking out of the top? ;)

I'm also OK with it being a "blatant resize" of the Doomguy. I mean, fair enough. It's supposed to be a female version of the Doomguy. Same uniform, same army, er, marine corps etc. Same marine, just a smaller frame. Not a different species. :)
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Virtue » Thu Feb 28, 2013 8:24 am

im working on a green chested version.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Enjay » Thu Feb 28, 2013 8:39 am

Excellent. I look forward to seeing it. Thanks for doing this.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Virtue » Thu Feb 28, 2013 8:39 am

Enjay wrote:Excellent. I look forward to seeing it. Thanks for doing this.

tbh, it doesnt look too bad with the method im using.
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Re: [SKIN and MONSTER] Doomgirl Skin (based on my Crash spri

Postby Gez » Thu Feb 28, 2013 9:27 am

A combat armor will not outline the shape of the boobs, quite to the contrary. At most, it'll end up looking like a bar-shaped monoboob. The point of the breastplate is to deflect blows away from the body, not funnel them into the sternum.
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