Brutal Strife - BETA Released

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Re: Merry Fucking Xmas: Brutal Strife - First Alpha

Postby ChronoSeth » Wed Dec 26, 2012 1:28 am

Eric_ wrote:Fairly sure someone else did that extended assault gun sprite.

It's not "extended", that's the whole sprite (in vanilla, it's offset so you don't see the whole graphic, like a lot of Doom's weapons).

My thoughts:

- Why are acolytes and peasants SO DAMN FAST!? The cowering thing seems a bit off, too, when you consider the status of people like Harris or the drones in the mines of degnin.
- As others have said, the new effects, sounds and textures don't fit in with Strife's atmosphere at all.
- The crossbow's animation is really, really bad. It also doesn't seem any more "responsive". It doesn't feel like a crossbow anymore.
- The fire sound effects are incredibly loud. It's ridiculous when you're in a room with more than one source.

Edit: now that I think about it, everything is loud. Once I get into combat, I can't tell the difference between sounds with all the noise.
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby insightguy » Wed Dec 26, 2012 3:13 am

and now, we wait for brutal chex.............
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Re: Merry Fucking Xmas: Brutal Strife - First Alpha

Postby Kinsie » Wed Dec 26, 2012 6:48 am

Looking forward to Brutal Megaman 8-Bit Deathmatch!
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby Sergeant_Mark_IV » Wed Dec 26, 2012 2:44 pm

Come on guys, it is just an ALPHA version, which means that not everything is expected to work how intended, and many stuff (including the gibs) are just placeholders until I get done with the real stuff.
Thanks for everyone that took it's time to test it and report bugs and unbalances. The Alpha 2 is already on the works.

And I would appreciate if everyone else could stop with the ironical and disrespectful comments.
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Re: Merry Fucking Xmas: Brutal Strife - First Alpha

Postby twinkieman93 » Wed Dec 26, 2012 2:59 pm

Uhm... when you say placeholders, do you mean you're actually going to minimize on the gore? Because that would be appreciated. No one was upset at what the gore looked like, you know, it was the fact that there's too much of it. Yeah, I know, a shocking concept, especially since I'm a fan of Brutal Doom. But as I've previously stated, Strife doesn't need to be redone in the Brutal Style. Just needs a bit of touching up here and there.
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby wildweasel » Wed Dec 26, 2012 3:21 pm

Sergeant_Mark_IV wrote:And I would appreciate if everyone else could stop with the ironical and disrespectful comments.

And so would the forum management.
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby -Ghost- » Wed Dec 26, 2012 4:01 pm

Are you going to add a stealth takedown like Brutal Doom? Like maybe a throat slitting animation for the punch dagger, but otherwise it would have low damage.
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby Kinsie » Wed Dec 26, 2012 9:55 pm

Sergeant_Mark_IV wrote:Come on guys, it is just an ALPHA version, which means that not everything is expected to work how intended.
Just because something is Alpha doesn't excuse it from critique.

There's some interesting ideas here, but half of it is placeholder code pulled from Brutal Doom and a lot of the rest seems to miss the point of Strife's RPG-style gameplay. Honestly, I would have kept this in quiet development for longer - you already have two major revamp mods eating up your time, and a third just feels more like an obligation than a fun hobby project.
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby Naniyue » Wed Dec 26, 2012 10:00 pm

I never liked Strife, as it's too easy to mess up. All you have to do is say the wrong answer to the very first guy you talk to, and you're done. So the idea of Brutally taking on Strife sounds great to me!
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby insightguy » Thu Dec 27, 2012 12:22 am

@Sergeant_Mark_IV: I was serious............
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby commander » Thu Dec 27, 2012 7:08 am

Maybe Brutal ZDoom in the near future. :lol: Don't make me drop school just to play your mods! :bang:
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby Edward-san » Thu Dec 27, 2012 7:29 am

insightguy wrote:and now, we wait for brutal chex.............


I.E. traumatize the children or make them 'brutal' against themselves or some other stuff... :(
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby twinkieman93 » Thu Dec 27, 2012 10:58 am

Edward-san wrote:
insightguy wrote:and now, we wait for brutal chex.............


I.E. traumatize the children or make them 'brutal' against themselves or some other stuff... :(

Or keep them from being a bunch of chicken shits. After all, we've got eight year olds playing Call of Duty, so it's not like we can really traumatize them any more, right? :P
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby Princess Viscra Maelstrom » Thu Dec 27, 2012 11:10 am

twinkieman93 wrote:
Edward-san wrote:
insightguy wrote:and now, we wait for brutal chex.............


I.E. traumatize the children or make them 'brutal' against themselves or some other stuff... :(

Or keep them from being a bunch of chicken shits. After all, we've got eight year olds playing Call of Duty, so it's not like we can really traumatize them any more, right? :P

i'd be more worried of the fact that they have to walk around in an episode of NON-LINEAR LEVEL. like WHOA, it's like, walking around in a fucking maze, dude! and hey, where the heck am i supposed to go? there's no blinking arrows pointing towards my objective... heck, there aren't even any objectives in this game! you just run around in a maze and zap slimy things away? what a dumb game, man!

:P
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby insightguy » Thu Dec 27, 2012 11:46 am

TerminusEst13 wrote:I'M A kek'n WAFFLE
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