Brutal Strife - BETA Released

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Re: Brutal Strife - BETA Released

Postby southpark2010 » Sat Jun 29, 2013 2:27 am

He made an old post in May on Facebook about Hexen (and BD).
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Re: Brutal Strife - BETA Released

Postby Peter Bark » Sat Jun 29, 2013 4:06 am

really good mod, however wont the fun gore just give us more reason to not progress from the first town map & not play the game seriously? (how many hours have you spent on the first map, killing civilians and fighting the spawned acolytes instead of playing properly :P ?)
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Re: Brutal Strife - BETA Released

Postby Ghostbreed » Sat Jun 29, 2013 4:22 am

It's not dead, it's on hiatus untill BD 19 and Hexen has been released
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Re: Brutal Strife - BETA Released

Postby Sergeant_Mark_IV » Thu Jul 11, 2013 8:29 pm

Ghostbreed wrote:It's not dead, it's on hiatus untill BD 19 and Hexen has been released



After BD 19, Brutal HeXen, and after Recurring Nightmare, and Extermination Day, and ArmageDoom Chronicles. :P
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Re: Brutal Strife - BETA Released

Postby Captain J » Fri Jul 12, 2013 2:11 am

finally brutal hexen is near to the lights but strife. :?
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Re: Merry kek'n Xmas: Brutal Strife - First Alpha

Postby TheUnbeholden » Fri Jul 12, 2013 2:08 pm

Sergeant_Mark_IV wrote:
Dynamo wrote:Given as there's so few maps for strife and you have mapping talent I think you should just make new maps for strife instead. Again, just my opinion.


Because I like Strife's campaign. Because I like the plot. Because I like the current maps, and I don't think it needs better maps atm, and I just thinks it just needs a better stealth system, a better combat system, and better effects.



Really? This is one change Strife needs. We already have gameplay enhancers from Strifenhanced. I don't really mind the huge aesthetic change with the all the blood and gore, I would have every game I own get realistic gore if it was possible.
But Strife has probably the most mediocre, by the numbers level design out of all the doom engine games I've played. Visually unappealing to top it off, some random sci-fi art styles all mixed together into a generic look, little variety with levels and enemy types.

Strife was supposed to a build game that broke the mold, by having RPG elements, like interactable NPC's, dialogue choices and story emphasis, was barely used and felt empty.
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Re: Brutal Strife - BETA Released

Postby NewGustavo6046 » Tue Dec 09, 2014 1:18 pm

Whatever. Which is the name of the actor that is the fire made at the new PhosphorousGrenade's explosion? I see it is not PhosphorousFire as it continues the same vanilla fire if I do "Summon PhosphorousFire".
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Re: Brutal Strife - BETA Released

Postby Armaetus » Tue Dec 09, 2014 1:33 pm

Why in god's name did you bump this dead thread?
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Re: Brutal Strife - BETA Released

Postby wildweasel » Tue Dec 09, 2014 2:00 pm

Glaice wrote:Why in god's name did you bump this dead thread?

I'm only going to let this stand because it's a question specifically about this mod. But since the mod's author is banned and cannot answer your question, you're probably going to have to open the project yourself to look at it. If it's a PK3 file, rename it to a ZIP and extract it and look for anything in the Actors folders that looks like what you want.
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Re: Brutal Strife - BETA Released

Postby Armaetus » Tue Dec 09, 2014 2:35 pm

Oh, my bad then. :)
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Re: Brutal Strife - BETA Released

Postby NewGustavo6046 » Tue Dec 09, 2014 6:25 pm

wildweasel wrote:
Glaice wrote:Why in god's name did you bump this dead thread?

I'm only going to let this stand because it's a question specifically about this mod. But since the mod's author is banned and cannot answer your question, you're probably going to have to open the project yourself to look at it. If it's a PK3 file, rename it to a ZIP and extract it and look for anything in the Actors folders that looks like what you want.

Seems like there is so many tons of files there, specially decorates. :D Fortunately I have the entire South Hemisphere Holiday Season to search it, the many years it tooks.

Glaice wrote:Oh, my bad then. :)

No, it's ok. I haven't dead for it. :P Not it spawned a swarm of Cyberdemons.
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Re: Brutal Strife - BETA Released

Postby NewGustavo6046 » Tue Dec 09, 2014 6:41 pm

Peter Bark wrote:How many hours have you spent on the first map, killing civilians and fighting the spawned acolytes instead of playing properly :P ?

None. :D
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Re: Brutal Strife - BETA Released

Postby Captain J » Tue Dec 09, 2014 8:00 pm

Of course, my dream to this project were destroyed after many month ago afterall. So no expectations right there.

Oh, also you gotta make yourself because the author is...well, banned.
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Re: Brutal Strife - BETA Released

Postby Big C » Tue Dec 09, 2014 9:48 pm

NewGustavo6046 wrote:
Peter Bark wrote:How many hours have you spent on the first map, killing civilians and fighting the spawned acolytes instead of playing properly :P ?

None. :D


Edit button. EDIT BUTTON. Please. Use. The EDIT BUTTON.
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Re: Brutal Strife - BETA Released

Postby -Ghost- » Tue Dec 09, 2014 11:26 pm

I'd suggest heading over to the /vr/ Doom threads if you want to get a hold of him, sometimes he posts there with BD v20 updates.
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