Brutal HeXen - BETA RELEASED
Re: Brutal HeXen - BETA RELEASED
"The Immortal" might be a source of inspiration for mage-related fatalities:
- Zero X. Diamond
- Posts: 675
- Joined: Tue Dec 22, 2009 12:46 am
- Contact:
Re: Brutal HeXen - BETA RELEASED
It would be pretty cool if there was some sort of really difficult move that would let you climb on and ride a Chaos Serpent, a la the Serpent Riders.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Brutal HeXen - BETA RELEASED
ah... good ol' 16-bit graphic brutalitys.
those everything on this video is really fits at lake mermans.
and of course, centaurs.
those everything on this video is really fits at lake mermans.
and of course, centaurs.
- twinkieman93
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: Brutal HeXen - BETA RELEASED
For those who may say "yeah, well that mage guy used a dagger to cut people up and stuff", keep in mind that Daedolon, too, has a dagger. It's right there on his belt, he just never uses it. Don't believe me? Go take a look at his sprites, I'll wait.
...
See? There it is. He could easily do something neat with it, like use it with telekinesis to achieve similar results to Baratus but with a lot more finesse. And if anything, Daedolon is CERTAINLY about finesse. You can't play him effectively without it.
...
See? There it is. He could easily do something neat with it, like use it with telekinesis to achieve similar results to Baratus but with a lot more finesse. And if anything, Daedolon is CERTAINLY about finesse. You can't play him effectively without it.
Re: Brutal HeXen - BETA RELEASED
I'm not sure why I found out about this mod so late, but it looks like it will be my second favorite, right after Brutal Doom itself!
Also, Heretic support sounds like a brilliant idea.
Also, Heretic support sounds like a brilliant idea.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Brutal HeXen - BETA RELEASED
I really wonder why many people are more concerned over the fatalities than making the mod play smoothly to begin with. I find that fatalities would just get in the way.
- Matt
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
- Contact:
Re: Brutal HeXen - BETA RELEASED
Because concerns about getting the mod to play smoothly - or at least one particular concern, namely the input - took up like the last 12 pages before the fatality discussion.
We need a break!
We need a break!
Re: Brutal HeXen - BETA RELEASED
Ditto, the only thing that's interesting about this for me is that I actually had fun playing Hexen with my slightly edited fighter. Fatalities either get in the way or are outright death hazards.
- FlynTigert
- Posts: 5
- Joined: Tue Dec 18, 2012 3:53 pm
Re: Brutal HeXen - BETA RELEASED
Yeah, I hate it when I do a Fatality and another Ettin starts beating the living crap out of me.Blox wrote: Fatalities either get in the way or are outright death hazards.
- twinkieman93
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: Brutal HeXen - BETA RELEASED
You guys seem to forget that you call them fatalities because like the one other game that calls them that, Mortal Kombat, they're supposed to be the spectacularly gory cherry on the top of a sundae made from the internal organs of your enemies. In other words, you do it on the last person in the group so you don't end up being raped by his buddies. Is that REALLY so hard to understand?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Brutal HeXen - BETA RELEASED
Not when it's entirely possible to trigger a fatality by accident.twinkieman93 wrote:You guys seem to forget that you call them fatalities because like the one other game that calls them that, Mortal Kombat, they're supposed to be the spectacularly gory cherry on the top of a sundae made from the internal organs of your enemies. In other words, you do it on the last person in the group so you don't end up being raped by his buddies. Is that REALLY so hard to understand?
- FlynTigert
- Posts: 5
- Joined: Tue Dec 18, 2012 3:53 pm
Re: Brutal HeXen - BETA RELEASED
Shield bash seems to love the enemies who are asking to be fatalitied (if that's a word) in a crowdwildweasel wrote:Not when it's entirely possible to trigger a fatality by accident.twinkieman93 wrote:You guys seem to forget that you call them fatalities because like the one other game that calls them that, Mortal Kombat, they're supposed to be the spectacularly gory cherry on the top of a sundae made from the internal organs of your enemies. In other words, you do it on the last person in the group so you don't end up being raped by his buddies. Is that REALLY so hard to understand?
Also in Brutal Doom, you could switch to "SMASH" mode on the fly and not trigger fatalities.
- twinkieman93
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: Brutal HeXen - BETA RELEASED
Yeah, that is an option in Brutal Doom. *shrugs*
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Brutal HeXen - BETA RELEASED
http://www.youtube.com/watch?v=_5CZ6TqCgps
what about those fatalitys from game called moonstone?
it's kinda obvious. but i think serpents can eat fighter like this.
- Crudux Cruo
- Posts: 1165
- Joined: Mon Apr 10, 2006 8:43 pm
- Location: California
Re: Brutal HeXen - BETA RELEASED
I FKIN love moonstone; there is some good inspiration there.