Kaal979's Doom64 replacers [V07]

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WARZONE Desert Scorpion Artwork (V1)

Postby Kaal979 » Thu Dec 20, 2012 10:26 am

Im sorry you haveing to wait for the new stuffs (doom).
But im besides haveing a number of other projects
and also need creative breaks.
Example - TopTable designs check this:

Image

http://kaal979.deviantart.com/
http://www.moddb.com/members/kaal979/addons

My outstanding revolutionary DoomTrooper
TopTable WARZONE rules conversion and more:
http://www.mediafire.com/?ak91p2i1d5bgv
Last edited by Kaal979 on Sun Dec 23, 2012 6:03 pm, edited 25 times in total.
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1

Postby Charles_Ingalls » Thu Dec 20, 2012 10:50 am

1
Last edited by Charles_Ingalls on Thu Dec 20, 2012 2:23 pm, edited 1 time in total.
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Re: Kaal979's Doom64 replacers [split]

Postby Kaal979 » Thu Dec 20, 2012 10:59 am

Really - cool - already dled this version - thkx!
Did you know - the motha is actually some sort of archvile btw.?
Check this other D64Monster Replacer with smaller and brighter
Monsters as well: http://krawaserv.dyndns.org/wads/d64monster.wad

P.S.: I see - you chose a very similar name for your wad!
Check - i here uploaded this other thing on ModDB too:
http://www.moddb.com/games/doom/addons/ ... placer-v01

Im btw anyhow planning to vary the D64 with
DN3D pedants in the next version though.
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Re: Kaal979's Doom64 replacers [split]

Postby Charles_Ingalls » Thu Dec 20, 2012 11:12 am

In my topic has elements of D64 separately.

Weapons.wad
Monsters.wad = "D64Monster Replacer"
Sprites.wad
Music.wad
Sounds.wad
Maps.wad

So you can play your favorite maps using the d64 feature you want. Example Doom2 just play with the monsters of Doom64, or only with the weapons of D64 etc..

Download here
http://files.drdteam.org/index.php/files/get/16V7YJlTN2/zdoom64-v04.zip

Topic
viewtopic.php?f=19&t=34979

(User warned for this post. Don't spam about your own project in someone else's project thread, no matter how similar your projects might be!)
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UT DOOMTROOPER 3 (Realize The Imperfection)

Postby Kaal979 » Sun Dec 30, 2012 11:06 pm

First up - this post in not meant to discredit Doom and its community!
Just to inform about a great similar project which i can be proud of.
Its now near completion and offers a entire galaxy of gameplay and more.
Find almost all required files (except a few bigger ones - read) here:

http://forum54.oli.us/index.php/topic,4743.0.html

Image

Cheers - and Happy New Year Comrades!
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D64MonRepV02

Postby Kaal979 » Wed Jan 09, 2013 5:08 am

The D64 Monster Replacer has been updated to version 2!
Now with d64 mothra demon replacing the archvile and new
chaingunzombie sprites from charles_ingalls (thx alot).
Find the link in the first post!
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Re: Kaal979's Doom64 replacers [split]

Postby Tapwave » Wed Jan 09, 2013 8:35 am

Kaal979 wrote:Here a few great artworks to silence your dissatifaction:


Late, but i think you have zero idea on how criticism works, especially if i take your sentence at face value (especially since you didn't credit anything).

Can someone explain to me what the hell is this thread about? The title seems to be utter non-sequitur since all i see is a cluster mishmash of random projects and advertizing and hell if i know, but i can't find anything that looks like something playable or enjoyable. That may be because i skimmed over 70% of this thread, but i have absolutely no idea about the actual 64 project apart from the huge-ass picture on the front page.
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Re: Kaal979's Doom64 replacers [split]

Postby hfc2x » Sun Jan 13, 2013 11:19 pm

terranova wrote:what the hell is this thread about?

A Doom 64 PC/TC made with stolen resources and presented with copious amounts of badly translated text from who-knows to engrish. Oh, and also advertisement to some other mods for other FPSs rather than Doom.
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Re: Kaal979's Doom64 replacers [split]

Postby wildweasel » Sun Jan 13, 2013 11:34 pm

How on earth would one make a Doom 64-themed conversion without "stolen" resources?
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Re: Kaal979's Doom64 replacers [split]

Postby Project Dark Fox » Tue Jan 15, 2013 11:33 am

wildweasel wrote:How on earth would one make a Doom 64-themed conversion without "stolen" resources?

This is Kaal's grasp on permissions and English we're talking about here.
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Re: Kaal979's Doom64 replacers [split]

Postby hfc2x » Wed Jan 16, 2013 2:40 am

wildweasel wrote:How on earth would one make a Doom 64-themed conversion without "stolen" resources?

Maybe making sprites and textures based on that game's style. But anyways, judging by his mods in ModDB (his name is Benjamin Pulido), it looks like this guy is a specialist in taking credit for other people's works.
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Re: Kaal979's Doom64 replacers [split]

Postby Kaal979 » Wed Jan 16, 2013 11:28 am

Lmao - im as well
useing "Kaal979" on Moddb.com!
Benjamin Polludo definitively not.
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Re: Kaal979's Doom64 replacers [split]

Postby QuickShotGunman » Wed Jan 16, 2013 11:46 am

This thread is about as confusing as Sniper 2's plot.It should be called "Kaal979's PROJECTS" because firstly,Doom64,THEN QUAKE.
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Re: Kaal979's Doom64 replacers [split]

Postby esselfortium » Wed Jan 16, 2013 12:04 pm

wildweasel wrote:How on earth would one make a Doom 64-themed conversion without "stolen" resources?

https://www.youtube.com/watch?v=JXrpZMWTrnQ ?
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QRangerV02

Postby Kaal979 » Sun Jan 20, 2013 2:34 pm

Ok guys - i tried alot of qGuy sprites but all sseem to work differently from the original player.
I even proceeded quite for with Q3 Ranger sprite ripping only to realize that the death animations cant be taken.
But - i simply replaced with the FreeDoom sprites and adjusted the Rocketlauncher and its quite perfect now.
So - see on the front page to find the QRangerV02!
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