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The Bard (A Weapons Mod for Heretic)(Gameplay Footage)

PostPosted: Wed Jul 11, 2012 4:49 am
by FireSeraphim
Anyways I been working on a heretic mod as of late, this mod is somewhat inspired by the "Jack of all trades" character type and the closest thing to that would be a bard. Here's the mod's general premise
"You are a Bard, A proud member of the Bard's Guild of Pathoris and the probably the last of your kind. Once, your fellow bards livened up and brought much music and life to the halls of many kings and nobles, singing grand epics of heroes from ages long past. When D'sparil arrived, your guild's luck changed for the worst. D'sparil and his minions hunted down and persecuted members of your guild due to his own hatred of Bardic songs. You now seek to avenge your fallen guild and guild members by destroying D'sparil and his minions. You last heard that there might be a way to enter D'sparil's realm somewhere in the City of the Damned. Armed with only your trusty Dragonwand and your years of experience you head off to the City of the Damned with a grim determination"

So here's the lowdown on our roughly sixty year old bard
  • For one he's not quite as fast as Corvus, owing to the fact that he's Sixty years old and time has not been kind to him, Infact he can't sing as well as he used to
  • ..But he has retain his years of experience entertaining people with his singing (That he can no longer do) and his Acrobatics, Meaning that he can jump higher than Corvus
  • He also starts with 120 HP rather than 100 HP to compensate for his slower moving speed
  • The Dragonclaw has been replaced with the Toxic Potion from HeXen, which will prove to be a godsend for him since he can't quite outrun his enemies but he can make 'em keel over by the sheer toxicity of the potion
  • The Bard starts out with the aforementioned Dragon Wand, When unpowered it is functionally similar to the Shotgun from Doom. but when a Tome of Power is used, The Dragon Wand fires faster and has a SSG like spread
  • The Sword replaces the Gauntlets of the Necromancer. When unpowered it's range is rather close and does mediocre damage. apply a Tome of Power to it and it's range is increased by one and half and it's damage is tripled
  • Ah yes, I almost forgot to mention the fists. This weapon is not affected by the Tome of Power but it has a chance of doing a rather powerful right hook once every four strikes
  • And last but not least is the Bow of the Northern Hunter, Replacing the Crossbow. This Bow, while it does not fire as many projectiles as the Crossbow makes up for it by firing stronger arrows. When powered by a Tome, It's damage is doubled and it's arrows have a chance of freezing your opponent solid
  • The Bard now has a rather powerful new staff. D'sparil is shitting bricks over this one!

Spoiler: Screenshots

DL Link:

On a related note, The bard still needs fitting sounds effects for him.

(Edit:This mod is not widescreen friendly, I only have a standard CRT monitor and there's not much I can do about it)

Re: The Bard (A Weapons Mod for Heretic)(Updated to 1.2.1)

PostPosted: Wed Jul 11, 2012 6:43 am
by FireSeraphim
-Buffed all the Bard's weapons
-Gave our Bard three more toxic potions to start with

Re: The Bard (A Weapons Mod for Heretic)(Updated to 1.2.1)

PostPosted: Wed Jul 11, 2012 6:45 am
by insightguy
what the hell is that weapon in the 1st screen shot? a mushroom?????

testing now.

Re: The Bard (A Weapons Mod for Heretic)(Updated to 1.2.3)

PostPosted: Wed Jul 11, 2012 8:02 am
by FireSeraphim
-Rebalanced all the Weapons

Re: The Bard (A Weapons Mod for Heretic)(Updated to 1.2.4)

PostPosted: Wed Jul 11, 2012 8:29 am
by FireSeraphim
-Fixed the issue where the Dragonwand's powered mode could kill Iron Liches in three to four shots

Re: The Bard (A Weapons Mod for Heretic)(Updated to 1.2.7)

PostPosted: Thu Jul 12, 2012 8:42 am
by FireSeraphim
Version 1.2.8
-Slightly overhauled the punching animation
Version 1.2.7
-The Dragonwand can now hit "ghosted" enemies
-Ditto for the Bow of the Northern Hunter
Version 1.2.6
-Fixed a bug that prevented our Bard from carrying more than one toxic potions between levels, Since the item drop for toxic potions are rare I don't neccesarily see the wisdom in reducing the amount of toxic potions down to one when a level is cleared
Version 1.2.5
-Fixed a potential "suspension of disbelief" breaking bug involving the Sword's offset

Re: The Bard (A Weapons Mod for Heretic)(New Weapon!)

PostPosted: Wed Jul 18, 2012 6:02 pm
by FireSeraphim
Indeed, I have added a new weapon I like to call the Deathwing Staff. Normally it fires a spread-shot of unholy flames, but when the tome of power is used... oh boy, it a whole 'nother ball game. Check the OP for the new version and the new weapon that puts the "Hurt" back in Heretic!

Re: The Bard (A Weapons Mod for Heretic)(Gameplay Footage)

PostPosted: Thu Jul 19, 2012 2:03 pm
by FireSeraphim
Ha Ha, I see the problem. Not enough gameplay footage!